Search Issue Tracker
Fixed in 5.4.0
Votes
1
Found in
5.3.1p3
Issue ID
762780
Regression
No
[UWP] assembly converter failure
When building to UWP platform, editor throws an error in the console:
UnityException: Failed to run assembly converter with command -metadata=0 -platform=uap -lock="UWP\project.lock.json" [ ..... ]
Reproducible on 5.2, 5.3, 5.4.
Repro steps:
1. open "Words.zip" project;
2. build to UWP;
3. observe an error in the console;
Worth trying to build WSA platform. Getting different errors:
Reference Rewriter found some errors while running with command --target="Temp\StagingArea\Assembly-CSharp.dll" --additionalreferences="Temp\StagingArea" --platform="C:\Program Files (x86)\Windows Kits\8.1\References\CommonConfiguration\Neutral\Windows.winmd" --support="Temp\StagingArea\WinRTLegacy.dll" --supportpartialns=Unity.Partial --system=System --dbg=pdb --framework="C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETCore\v4.5.1" --alt=System.Xml.Serialization --ignore=System.IConvertible,mscorlib.
Error: method `System.Void System.Collections.Generic.List`1<Gamelogic.Grids.CairoPoint>::ForEach(System.Action`1<!0>)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void Gamelogic.Grids.Examples.LightsOutCairo::InitGame().
Error: method `System.Void System.Collections.Generic.List`1<Gamelogic.Grids.FlatTriPoint>::ForEach(System.Action`1<!0>)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void Gamelogic.Grids.Examples.LightsOutTri::InitGame().
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
Maisey
Aug 10, 2016 10:56
Still having this issue in 5.4.0f3.