Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2018.3.4f1
2019.1.0a1
2019.2.0a1
Issue ID
1124610
Regression
No
Default Shader can be changed when assigning to Material.shader from code
Reproduction steps:
1. Open the "SampleScene" in the attached "DefaultMaterialShaderBug.zip" project
2. Make sure that the "Sprites-Default" material with "Sprites/Default" Shader is present on the "New Sprite" GameObject"
3. Enter Play Mode
4. Observe the Shader field on the "New Sprite" material
Expected Behavior: The Shader field is not changed as it is a Default shader
Actual Behavior: The Shader field is changed
Reproducible with: 2017.4.20f1, 2018.3.5f1, 2019.1.0b3, 2019.2.0a4
Note: The Default Material is grayed out and can not be changed via the editor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- List item remains highlighted when selecting field in another item
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
Resolution Note:
Fixing this functionality would create a big overload on the editor. That would introduce new performance issues.
The Shader on a Default Material is not saved and it resets after reloading the project.