Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2018.3.4f1
2019.1.0a1
2019.2.0a1
Issue ID
1124610
Regression
No
Default Shader can be changed when assigning to Material.shader from code
Reproduction steps:
1. Open the "SampleScene" in the attached "DefaultMaterialShaderBug.zip" project
2. Make sure that the "Sprites-Default" material with "Sprites/Default" Shader is present on the "New Sprite" GameObject"
3. Enter Play Mode
4. Observe the Shader field on the "New Sprite" material
Expected Behavior: The Shader field is not changed as it is a Default shader
Actual Behavior: The Shader field is changed
Reproducible with: 2017.4.20f1, 2018.3.5f1, 2019.1.0b3, 2019.2.0a4
Note: The Default Material is grayed out and can not be changed via the editor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Resolution Note:
Fixing this functionality would create a big overload on the editor. That would introduce new performance issues.
The Shader on a Default Material is not saved and it resets after reloading the project.