Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2017.4.X, 2018.2.X, 2018.3.X, 2019.1.X, 2019.2.X
Votes
0
Found in
2017.4.1f1
2017.4.16f1
2018.3.0a1
2019.1.0a1
2019.2.0a1
Issue ID
1116173
Regression
No
When 'Prebake Collision Mesh' option is on, AssetBundle is built differently each time we rebuild the same project
How to reproduce:
1. Open the project
2. Execute "Assets > Build AssetBundles"
3. Move all files in "Your project path > build" folder to another folder.
4. Build AssetBundles again
5. Compare two binary files, named "scene"
Reproducible with: 2017.4.18f1, 2018.3.3f1, 2019.1.0a14, 2019.2.0a1
Actual results: AssetBundle is built differently each time
Expected results: it should always be the same
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment