Search Issue Tracker
Fixed in 6.0.0
Votes
0
Found in [Package]
4.3.0
Issue ID
1117127
Regression
No
[VFX Window] Opening an effect via the edit button does not highlight the button for Target GameObject
Repro steps:
1. Create a new VFX asset
2. Drag it into the scene
3. Select it, and in the inspector click "Edit"
4. Observe how the asset is opened with the Target visual effect Game Object window opened, but its button is not highlighted
Expected outcome: the Target GameObject button to start highlighted
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
Add comment