Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2018.3.X, 2019.1.X
Votes
2
Found in
2018.3.0a2
2018.3.0f2
Issue ID
1115334
Regression
Yes
TransformVerticesInnerLoop<1,0,0> crashes when using Asset Bundles that contains certain Objects which uses Mesh Compression
To reproduce:
1. Download attached project “CompressionCrash.zip" and open in Unity
2. Select Bundle > Output to output the Bundle
3. Open “CompressionCrash” scene
4. Enter to Play mode
Expected results: Unity Editor successfully enters to Play mode
Actual results: Unity Editor becomes "Not Responding" or Crashes
Notes:
- This issue appears on both Windows and macOS
- Stack Trace is shared in Comments section
- To stop the dynamic batching and just see the Assert, comment out the instantiation of the second prefab (23 line) in Assets/Code/InstantiateTest.cs
- Workaround: Turn Mesh Compression off on the fbx
- Might be related to this case: https://issuetracker.unity3d.com/issues/editor-crashes-when-loading-a-mesh-asset-with-mesh-compression-from-an-assetbundle
Reproduced on Unity 2018.3.0a2, 2018.3.2f1, 2019.1.0a14 and 2019.2.0a1
Not reproduced on Unity 2018.2.20f1 and 2018.3.0a1
Regression on Unity 2018.3.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Add comment