Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
0.0.12-preview.21
Issue ID
1108890
Regression
No
Unity crashes when converting or applying changes of a gameobject with Hybrid ECS components to prefab
How to reproduce:
1. Open attached project "EcsPrefabBug_2.zip" and scene "SampleScene"
2. In Hierarchy window, drag "GameObject" to the Project window to create a prefab (this either crashes or throws kTransform error)
3. In Hierarchy window, delete "GameObject"
4. In Project window, drag "GameObject" to the Hierarchy window
5. In Hierarchy window, drag "GameObject" to the Project window and create Original Prefab
6. Observe the Editor
Expected result: the editor does not crash
Actual result: the editor crashes
Reproducible with: 2018.3.2f1, 2019.1.0a14, 2019.2.0a1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons
Resolution Note:
The TransformSystem and hybrid workflows are currently undergoing redesign, and the proxy/wrapper components scheduling transform jobs will go away (e.g., CopyTransformTo/FromGameObject). We will have new workflows where this problem will no longer exist.
The recommended workaround now is to create a prefab first, then open it for editing and add these components as needed.