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Won't Fix

Votes

0

Found in [Package]

0.0.12-preview.21

Issue ID

1108890

Regression

No

Unity crashes when converting or applying changes of a gameobject with Hybrid ECS components to prefab

Package: Entity Component System (ECS)

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How to reproduce:
1. Open attached project "EcsPrefabBug_2.zip" and scene "SampleScene"
2. In Hierarchy window, drag "GameObject" to the Project window to create a prefab (this either crashes or throws kTransform error)
3. In Hierarchy window, delete "GameObject"
4. In Project window, drag "GameObject" to the Hierarchy window
5. In Hierarchy window, drag "GameObject" to the Project window and create Original Prefab
6. Observe the Editor

Expected result: the editor does not crash
Actual result: the editor crashes

Reproducible with: 2018.3.2f1, 2019.1.0a14, 2019.2.0a1

  1. Resolution Note:

    The TransformSystem and hybrid workflows are currently undergoing redesign, and the proxy/wrapper components scheduling transform jobs will go away (e.g., CopyTransformTo/FromGameObject). We will have new workflows where this problem will no longer exist.

    The recommended workaround now is to create a prefab first, then open it for editing and add these components as needed.

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