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Fixed in 2018.3.X
Votes
0
Found in
2018.2.19f1
2018.2.20f1
2018.3.0f1
Issue ID
1110031
Regression
Yes
SyncVar does not sync the variable with the clients
How to reproduce:
1. Open Unity project "NetworkSetupTest_3.zip" and scene "offlineScene"
2. Build And Run a project
3. On built application press "LAN Host(H)" button (to host the server)
4. In the Editor, enter Play mode
5. In the Game View press "LAN Client(C)" button (to join the server as a client)
6. On built application press "SpaceBar" to shoot a bullet
7. In the Editor, observe Console window
Expected result: 'player name is set to"test"' is printed
Actual result: 'player name is set to"myPlayer"' is printed along with an IndexOutOfRangeException error
Reproducible with: 2018.2.19f1, 2018.2.20f1, 2018.3.0f1, 2018.3.2f1
Not reproducible with: 2017.4.18f1, 2018.2.18f1, 2018.3.0a1, 2018.3.0b12
Could not test with: 2019.1 and newer due to the high level API being deprecated
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