Search Issue Tracker

Fixed in Unity 2018.3



Found in


Issue ID




SyncVar does not sync the variable with the clients




Priority: 2Necessary for shipping a final release


Severity: 3Secondary functionality broken

How to reproduce:
1. Open Unity project "" and scene "offlineScene"
2. Build And Run a project
3. On built application press "LAN Host(H)" button (to host the server)
4. In the Editor, enter Play mode
5. In the Game View press "LAN Client(C)" button (to join the server as a client)
6. On built application press "SpaceBar" to shoot a bullet
7. In the Editor, observe Console window

Expected result: 'player name is set to"test"' is printed
Actual result: 'player name is set to"myPlayer"' is printed along with an IndexOutOfRangeException error

Reproducible with: 2018.2.19f1, 2018.2.20f1, 2018.3.0f1, 2018.3.2f1
Not reproducible with: 2017.4.18f1, 2018.2.18f1, 2018.3.0a1, 2018.3.0b12
Could not test with: 2019.1 and newer due to the high level API being deprecated

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.