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OnMouse_ event handlers warning appears when building for Android/ iOS/tvOS
“Game scripts or other custom code contains OnMouse_ event handlers. Presence of such handlers might impact performance on handheld ... Read more
[Vulkan][Android] The Player crashes on devices with SP9863A chipset
Steps to reproduce:1. Open the “IN-107742” project2. Build And Run3. Observe the device Expected result: The Player doesn’t crashAct... Read more
The csproj file for an asmdef targets .net Framework 4.7.1 when the Proj...
How to reproduce:1. Create a new Unity project2. Make sure Project Settings > Player> API Compatability Level is set to ".net ... Read more
System Memory leak with DX12 and HDRP when a second display is activated
Reproduction steps:1. Make sure you have two displays available for testing2. Open the attached “IN-105308.zip” project3. Open the “... Read more
Blackboard variable of type List<CustomUnityObject> throws errors in Bla...
Steps to reproduce: Create a new "MyCustomAgent" Monobehavior Create an custom action "Get Agent in AgentList" and set AgentList as ... Read more
MacOS WKWebview has delayed inputs when using non-English characters
How to reproduce:1. Open the user's attached project "sample.zip"2. Build And Run with Intel 64-bit Architecture3. In Player press t... Read more
Internal error: NavMeshQuery has already been cleaned up but not deregis...
Reproduction steps: 1. Open "580179 - 2018_12_06_KM.zip" project2. Open "Entry" scene3. Find "Kingmaker" GO in the Hierarchy window4... Read more
AI Assistant breaks compilation of packages using System.Runtime.Compile...
Steps to reproduce:1. Create a new project2. Install com.cysharp.zstring via git URL: https://github.com/Cysharp/ZString.git?path=sr... Read more
"Can't remove Light because UniversalAdditionalLightData" error appears ...
How to reproduce:1. Open the user's attached project2. Enter Play Mode3. Press the "D" key and select "NovaMissileSoftBlue"4. Left c... Read more
NavMeshManager.LoadData takes a long time and causes performance spikes ...
Reproduction steps:1. Open the attached “NavMeshLinksEx.zip” project2. Open the “16_WindPalaceOutdoor_Camera” scene3. Add “scene 17_... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS