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7
votes
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[Memory Profiling] Texture Importer memory size does not match memory si...

Profiling

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Aug 03, 2020

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Version/s: 2019.4.7f1, 2020.1.1f1, 2020.2.0a20

Different sizes are shown for ASTC type textures between the Texture Importer Preview window and the Memory Profiler window To repro... Read more

7
votes
Active

Light2D freeform does not render the internal part when rendered in cert...

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Jul 25, 2025

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Version/s: 2022.3.65f1, 6000.0.54f1, 6000.1.13f1, 6000.2.0b11, 6000.3.0a3, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Observe the Game v... Read more

7
votes
Active

[APV] MeshRenderers using Off for the Lightprobes option still sample APV

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Apr 01, 2025

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Version/s: 6000.2.0a1, 6000.3.0a1, 6000.4.0a1

Steps to Reproduce :- Open the attached project : BlendProbeOff.zip- Open the SampleScene scene- Select the Cube Gameobject- For the... Read more

7
votes
Active

GraphView node height is incorrect when a reorderable list is inside the...

Graph Tools Foundation

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Jul 19, 2021

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Version/s: 2021.2.0b4

When using a PropertyField to show a list inside a GraphView node, the height of the node is messed up. - Repro steps:- Download the... Read more

6
votes
Active

"Can't remove Light because UniversalAdditionalLightData" error appears ...

URP Features

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Apr 17, 2022

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Version/s: 2021.2.0b2, 2021.3, 2021.3.0f1, 2022.1, 2022.2

How to reproduce:1. Open the user's attached project2. Enter Play Mode3. Press the "D" key and select "NovaMissileSoftBlue"4. Left c... Read more

6
votes
Active

Memory slowly builds up when using "Mesh.SetVertices()" function in Vulkan

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Mar 12, 2025

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Version/s: 2022.3.60f1

How to reproduce:1. Open the “MeshMemoryLeakIssue.zip“ project2. Uncheck the “Auto Graphics API for Windows“ in Project Settings &gt... Read more

6
votes
Active

OnMouse_ event handlers warning appears when building for Android/ iOS/tvOS

Package: Bolt

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Mar 30, 2021

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Version/s: 2021.1.0b1, 2021.1.1f1, 2021.2, 2021.2.0a11

“Game scripts or other custom code contains OnMouse_ event handlers. Presence of such handlers might impact performance on handheld ... Read more

6
votes
Active

[Android] Application.setTargetFramerate different results when Optimize...

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Mar 26, 2024

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Version/s: 2022.3.23f1, 6000.0.0b14, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 7000.0.0a1

Steps to reproduce: 1. Create a new Unity project 2. Import the VRR Adaptive Performance Sample https://docs.unity3d.com/Packages/co... Read more

6
votes
Active

[WebGL][iOS] "WebCamDevice.isFrontFacing" is always logged as true on an...

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Jun 03, 2025

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Version/s: 2022.3.63f1, 6000.0.50f1, 6000.1.6f1, 6000.2.0b4, 6000.3.0a1

How to reproduce:1. Open the “WebGLWebCamIsFrontFacingIOS.zip“ project2. Build for WebGL3. Host over HTTPS4. On the iOS device switc... Read more

6
votes
Active

Editor and Android Player hangs/freezes when repeatedly Loading/Unloadin...

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Sep 03, 2025

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Version/s: 6000.0.56f1, 6000.2.3f1, 6000.3.0b1

Reproduction steps:1. Open the attached “IN-114452.zip” project with “-force-vulkan” launch option specified2. Open the “SampleScene... Read more

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