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7
votes
Active

Changing frame interval from lower FPS back to 60 FPS using OnDemandRend...

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Nov 14, 2023

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Version/s: 2021.3.32f1, 2022.3.13f1, 2023.1.20f1, 2023.2.0b18, 2023.3.0a14, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 7000.0.0a1

How to reproduce:1. Open the "IN_59080" project2. Open the “SampleScene”3. In the Build Settings "Run Device" dropdown, select the d... Read more

7
votes
Active

Alpha clipping calculation breaks when sampling both main light and addi...

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Jul 21, 2025

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Version/s: 6000.0.54f1, 6000.1.13f1, 6000.2.0b11, 6000.3.0a3, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached “IN-108880.zip” project2. Open the “SampleScene”3. Enter Play mode4. Scroll horizontally in ... Read more

7
votes
Active

[URP] Sprites are not batched together when using Light Probes

2D

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Aug 04, 2021

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Version/s: 2019.4, 2019.4.29f1c1, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Open the Game View window3. Open the Frame Debugger (W... Read more

7
votes
Active

URP ShadowCaster2D is misplaced and distorted when used with rotated Per...

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Mar 14, 2025

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Version/s: 2022.3.60f1, 6000.0.41f1, 6000.1.0b11, 6000.2.0a7, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached “IN-97028.zip” project2. Open the “SampleScene”3. Enter the Play mode4. Put the Scene and Ga... Read more

6
votes
Active

OnMouse_ event handlers warning appears when building for Android/ iOS/tvOS

Package: Bolt

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Mar 30, 2021

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Version/s: 2021.1.0b1, 2021.1.1f1, 2021.2, 2021.2.0a11

“Game scripts or other custom code contains OnMouse_ event handlers. Presence of such handlers might impact performance on handheld ... Read more

6
votes
Active

Memory slowly builds up when using "Mesh.SetVertices()" function in Vulkan

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Mar 12, 2025

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Version/s: 2022.3.60f1

How to reproduce:1. Open the “MeshMemoryLeakIssue.zip“ project2. Uncheck the “Auto Graphics API for Windows“ in Project Settings &gt... Read more

6
votes
Active

Editor and Android Player hangs/freezes when repeatedly Loading/Unloadin...

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Sep 03, 2025

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Version/s: 6000.0.56f1, 6000.2.3f1, 6000.3.0b1

Reproduction steps:1. Open the attached “IN-114452.zip” project with “-force-vulkan” launch option specified2. Open the “SampleScene... Read more

6
votes
Active

"Can't remove Light because UniversalAdditionalLightData" error appears ...

URP Features

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Apr 17, 2022

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Version/s: 2021.2.0b2, 2021.3, 2021.3.0f1, 2022.1, 2022.2

How to reproduce:1. Open the user's attached project2. Enter Play Mode3. Press the "D" key and select "NovaMissileSoftBlue"4. Left c... Read more

6
votes
Active

Unexpected variants when inspecting the IPreprocessShaders.OnProcessShad...

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Sep 09, 2022

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Version/s: 2021.3.10f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a11, 2023.2.0a1

Reproduction steps: Open the attached project Enter the Play Mode Click on the Button in the Game View Observe the Game View Expecte... Read more

6
votes
Active

[Android] Application.setTargetFramerate different results when Optimize...

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Mar 26, 2024

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Version/s: 2022.3.23f1, 6000.0.0b14, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 7000.0.0a1

Steps to reproduce: 1. Create a new Unity project 2. Import the VRR Adaptive Performance Sample https://docs.unity3d.com/Packages/co... Read more

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