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Issue ID




[Android][Vulkan] Shader is rendered incorrectly in the Player when using Vulkan Graphics API



How to reproduce:
1. Open the "IN_61911" project
2. In the Project Settings, make sure the "Vulkan" Graphics API is selected
3. In the Build Settings "Run Device" dropdown, select the desired device
4. Press Build And Run
5. Observe the Player

Expected result: Cube in the Player is not black
Actual result: Cube in the Player is black

Reproducible with: 2023.2.0a10, 2023.2.2f1, 2023.3.0a16
Not reproducible with: 2021.3.33f1, 2022.3.15f1, 2023.2.0a9

Testing environment: Windows 10 Pro
Not reproducible on: No other environment tested

Reproducible with this device:
VLNQA00591, Samsung Galaxy S23 (SM-S911B), Android 13, CPU: Snapdragon 8 Gen 2 (SM8550), GPU: Adreno (TM) 740

Not reproducible on these devices:
VLNQA00489, Htc 10 (HTC 10), Android 6.0.1, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
VLNQA00120, Google Pixel 2 (Pixel 2), Android 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00510, Lenovo Lenovo Tab M10 HD (2nd Gen) (Lenovo TB-X306F), Android 10, CPU: Mediatek MT8768, GPU: PowerVR Rogue GE8320
VLNQA00270, Samsung Galaxy S10e (SM-G970F), Android 12, CPU: Exynos 9 (9820), GPU: Mali-G76
VLNQA00267, Samsung Galaxy S10+ (SM-G975F), Android 12, CPU: Exynos 9 (9820), GPU: Mali-G76
VLNQA00281, Samsung Galaxy S10e (SM-G970U), Android 9, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00468, Huawei - (ELS-NX9), Android 10, CPU: HiSilicon Kirin 990 5G, GPU: Mali-G76
VLNQA00342, Samsung Galaxy Note20 Ultra 5G (SM-N986B), Android 10, CPU: Exynos 990, GPU: Mali-G77
VLNQA00494 - iPhone 14 Pro Max, 16.3.1 iOS
VLNQA00358 - iPhone 12, 14.1 iOS

- Not reproducible in Windows Standalone and iOS Platforms
- Not reproducible when OpenGLESS3 Graphics API is selected
- User in the title mentioned this issue affects UV0 but after testing all UV channels seem to be affected

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