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"BuildFailedException: Oculus Utilities Plugin with OpenXR only supports...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Build the Player (File > Build And Run) 3. Observe the Console Window ... Read more
[XR] Disabling Oculus then building for android fails to launch applicat...
After building a project for Oculus then disabling the Oculus plugin in the player settings and building for another android device ... Read more
[Oculus] Application crashes with signal 11 (SIGSEGV), code 1 (SEGV_MAPE...
Reproduction steps: 1. Open the attached user's project "MyRCTTestProject.zip" 2. Switch to Android 3. Build for Quest 2 Expected r... Read more
[Quest][URP][Vulkan] Depth Texture increases frame times with Vulkan on ...
Reproduction steps: 1. Open the attached user's project "SaveTheCows - Copy.zip" 2. Switch to Android 3. Make sure that Graphics API... Read more
[Oculus] TryGetAvailableDisplayRefreshRates does not return available re...
Reproduction steps: 1. Open the attached "1422423.zip" project 2. Open the "SampleScene" Scene 3. Enter the Play mode 4. Observe... Read more
[XR][Oculus] VR TryRecenter does not work with Oculus Rift
Reproduction steps: 1. Open the user's attached project 2. Enter Play mode 3. Press the "R" key Expected result: View recenters Act... Read more
[Oculus] Quest 2 does not gain focus when user closes system keyboard wi...
dReproduction steps: 1. Open the attached user's project "ScrollRectTest.zip" 2. Build the project for Quest 1/2 and start the appli... Read more
[Quest] Performance.TryGetAvailableDisplayRefreshRates doesn't work when...
Reproduction steps: 1. Open the "90Hz OpenXR" Scene in the attached project "VR Sandbox.zip" 2. In File > Build Settings make sure t... Read more
[Oculus] Haptics do not work in Play mode
Reproduction steps: 1. Open the attached "1414149.zip" project 2. Open the "SampleScene" Scene 3. Enter the Play mode 4. Hover a con... Read more
[Oculus] Unity crash when entering Play mode for the 2nd time with OVRSe...
Reproduction steps: 1. Open the attached project ("2020.2.7-xrtest.zip") 2. Open the "SampleScene" scene 3. Enter and Exit Play mode... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL