Search Issue Tracker
Active
Votes
9
Found in [Package]
3.0.1
Issue ID
OXPB-46
Regression
No
[Quest][URP][Vulkan] Depth Texture increases frame times with Vulkan on Quest 2
Reproduction steps:
1. Open the attached user's project "SaveTheCows - Copy.zip"
2. Switch to Android
3. Make sure that Graphics API is set to Vulkan and MSAA is set to 2x, 4x or 8x
4. Build for Quest 2
5. Make sure that OVR metrics tools are enabled in the Oculus Developer Hub for performance metrics
Expected result: Depth Texture does not increase frame times with Vulkan on Quest 2
Actual result: Depth Texture increases frame times with Vulkan on Quest 2
Reproduces on: 2021.3.2f1, 2022.1.1f1, 2022.2.0a15
Could not test on 2019.4.39f1 and 2020.3.35f1 due to errors when downgrading
Reproducible with these devices (Vulkan):
N/A, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Not reproducible with these devices(OpenGLES 3):
N/A, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Could not test on these devices (due to application not launching):
VLNQA00275 - Oculus Quest (Quest), CPU: Snapdragon 835 MSM8998, GPU: Adreno 540, OS: 10
Notes:
-A workaround is to add this compiler argument: NO_DEPTH_COPY, however, the customer noted that this freezes their main project application
-Could not test on android devices since I cannot check whether enabled Depth Texture reduces the performance
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Symlinks are broken when a package which contains .xcframework + symlinks is added through Unity Package Manager.
- Crash on ApplyMaterialPass when opening a specific scene
- Memory leak when using Native Plugin in Windows IL2CPP Build
- [URP][Tutorial] Universal 3D Sample tutorial issues
- Gradle error: "...Unexpected error during link..." is thrown when building for Android and targeting API Level 34
DevDunk
Apr 06, 2023 14:02
Already fixed? In 2021.3.14