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9
Found in [Package]
3.0.1
Issue ID
OXPB-46
Regression
No
[Quest][URP][Vulkan] Depth Texture increases frame times with Vulkan on Quest 2
Reproduction steps:
1. Open the attached user's project "SaveTheCows - Copy.zip"
2. Switch to Android
3. Make sure that Graphics API is set to Vulkan and MSAA is set to 2x, 4x or 8x
4. Build for Quest 2
5. Make sure that OVR metrics tools are enabled in the Oculus Developer Hub for performance metrics
Expected result: Depth Texture does not increase frame times with Vulkan on Quest 2
Actual result: Depth Texture increases frame times with Vulkan on Quest 2
Reproduces on: 2021.3.2f1, 2022.1.1f1, 2022.2.0a15
Could not test on 2019.4.39f1 and 2020.3.35f1 due to errors when downgrading
Reproducible with these devices (Vulkan):
N/A, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Not reproducible with these devices(OpenGLES 3):
N/A, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Could not test on these devices (due to application not launching):
VLNQA00275 - Oculus Quest (Quest), CPU: Snapdragon 835 MSM8998, GPU: Adreno 540, OS: 10
Notes:
-A workaround is to add this compiler argument: NO_DEPTH_COPY, however, the customer noted that this freezes their main project application
-Could not test on android devices since I cannot check whether enabled Depth Texture reduces the performance
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DevDunk
Apr 06, 2023 14:02
Already fixed? In 2021.3.14