Search Issue Tracker
Active
Votes
10
Found in [Package]
4.0.0
Issue ID
1255846
Regression
No
[Pixel Perfect] Canvas Render Mode: Screen Space - Camera jitters when camera moves
How to reproduce:
1. Open attached project "repro.zip" and scene "SampleScene"
2. Enter Play mode
3. Press A, D and observe the canvas text in Game view
Expected result: the text does not jitter/move
Actual result: the text jitter/move
Reproducible with: 2018.4.25f1 (1.0.1-preview), 2019.4.4f1 (2.0.4), 2020.1.0b16(3.0.2), 2020.2.0a18 (4.0.0)
Comments (5)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor window is not restored to previous position when launching the Editor and mouse cursor is on a different screen
- [Usability] Warning message in an Adaptive Probe Volume Component is not informative enough when Realtime Global Illumination is enabled
- Inspector for Adaptive Probe Volumes is not repainted when toggling Realtime Global Illumination setting in the Lighting Window
- Surface Inputs are not rendering when using the custom BaseShaderGUI
- Reflection Problem custom Cubemap loses its reference when HDR is enabled and the platform is switched
LazloBonin
Jul 10, 2025 20:49
Please give another look to this issue, there is no fully functional workaround and it is a common use case. This issue has been open for 5 years now.
badjano
Jul 07, 2023 20:23
If pixel perfect does not work with canvas, how are we supposed to make the HUD for pixel art games?
badjano
Jul 07, 2023 20:22
If pixel perfect does not work with canvas, how are we supposed to make the HUD for pixel art games?
fmoo
Sep 27, 2022 01:48
For what it's worth, the workaround provided by Unity seems to make the issue worse; it does not help.
fmoo
Jul 19, 2020 17:21
In my tests, the issue becomes even more pronounced if you enable "Pixel Snapping" on the Pixel Perfect Camera component or attempt to parent the canvas on the camera itself.