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Layouts are not forwards compatible
Steps to reproduce : - create a new project- save a layout- open an earlier version of Unity- try to select the saved layout and Uni... Read more
Light passes through one-sided mesh renderers in baked mode
One-sided mesh renderers (e.g. a default Unity plane or a mesh imported from an external 3d software) can't block out light emitted ... Read more
IL2CPP.exe throws StackOverflowException during build process
Can't build project using IL2CPP backend. Problem is present on stable and beta versions of Unity. IL2CPP throws StackOverflowExcept... Read more
[WSA] TargetInvocationException when re-importing UWP .dll
Plugin targets UWP platforms (Windows 10, HoloLens, etc) which uses .NET Core 5.0. In plugin inspector .dll is set as "don't process... Read more
[iOS] 'Build & Run' opens project with Xcode beta instead of the default...
NOTE: For this to reproduce you'll need two different Xcode versions installed (in my case, Xcode 7.3.1 and Xcode 8 Beta) Steps to r... Read more
[MacBuild]Wrong colors in 16 pixels icon
Steps to reproduce the issue:1. Download and open attached project.2. Build the project for Mac OS X.3. When the building process is... Read more
Button UI don't respond to touch on GearVR
2.1. Open the scene file2.2. Run in the editor, hovering and clicking the button and seeing that it change colors when hovering and ... Read more
[iOS] Unity iOS icon slots missing
To reproduce:1. Create a new project2. Go to Project Settings > Player > Settings for iOS > IconNotice that it is possible ... Read more
[UWP][WP8.1] WWW throws HTTP headers away when server returns HTTP 401
To reproduce:1. Build and run attached project2. Click 'Tap to run' button3. Observe HTTP Communication error Reproducible: 5.5.0a2,... Read more
Calling GetComponent in a static function that receives from the event s...
How to reproduce:1. Open the attached project "815247Crash.zip"2. Open and Play scene0 scene3. Left mouse click in the game view and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject