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0
votes
Fixed

[CommandBuffer][5.4 regression] Temporary render texture gets unbound fr...

Graphics - General

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May 19, 2016

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Version/s: 5.4.0b17

Steps to reproduce: 1) Open the attached project. 2) Open scene 'Test.unity'. 3) Play the scene. - The Game view becomes black. *N... Read more

0
votes
Duplicate

[VR] 'Run In Background' doesn't work in builds With 'Virtual Reality Su...

Deployment Management

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May 19, 2016

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Version/s: 5.4.0b17

Steps to reproduce: 1. Open "case_798196 repro" project 2. Open "Test" scene 3. Make sure that 'Run in background' and 'VR support' ... Read more

0
votes
By Design

[Android] Shader compilation fails on Nvidia Tegra 3

Android

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May 18, 2016

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Version/s: 5.3.4p4

To reproduce: 1) Open attached project 2) Add a cube in scene which would use material with "LightMobile/Eyes" shader 3) Build and r... Read more

2
votes
Not Reproducible

Duplicating multiple game objects reverses their order in the hierarchy

Scene Hierarchy

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May 18, 2016

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Version/s: 5.3.3f1

To reproduce: 1. Create a new project 2. Create three gameObjects in the hierarchy 3. Copy or duplicate them. Notice that the order ... Read more

0
votes
Fixed

[tvOS] Apple TV icon layers has no limit in Unity player settings

tvOS

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May 18, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open new Unity project 2. Switch to tvOS 3. Open 'Player Settings' and go to 'Icon' tab 4. Click the '+' in ... Read more

0
votes
Fixed

Materials don't update when shader is edited

Shaders

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May 18, 2016

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Version/s: 5.3.4p4

1. Open the attached project 2. Open the scene 'davetest' 3. Edit the shader 'myshader2' to have '"Queue"="Transparent-400"' and Sav... Read more

0
votes
Fixed

[PostProcessing] OnRenderImage source is null on first call in Forward R...

Image Effects

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May 18, 2016

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Version/s: 5.4.0b16

In forward rendering in 5.4.x, in the first call of OnRenderImage, source is null (results in null ref exception) when effects are e... Read more

0
votes
Duplicate

[5.4 regression][VR][2D] Sprites lose their materials when play mode is ...

2D

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May 18, 2016

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Version/s: 5.4.0b17

Steps to reproduce: 1. Open attached project and go to the scene named "DemoScene" 2. See "logo" sprite in the assets folder and pla... Read more

0
votes
By Design

[Android][WebGL] ParticleSystem.ScheduleGeometryJobs takes a very long time

Shuriken

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May 18, 2016

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Version/s: 5.3.4f1

Reproduction steps: ------------------------- 1) Open attached project 2) Build it for Android or WebGL (actually tested only on and... Read more

0
votes
Postponed

Rigidbody starts bouncing or falls through the ground when center of mas...

Physics

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May 18, 2016

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Version/s: 5.3.4p5

Steps to reproduce: 1) Download and open project "CenterOfMAssTest.zip". 2) Play "Main Scene" . 3) Select "Offset Cube Parent" in H... Read more

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