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By Design

Votes

1

Found in

5.2.2f1

Issue ID

742519

Regression

No

[RenderTexture|Compute] RenderTexture used in ComputeShader does not work in Standalone (works in the Editor)

Camera

-

To reproduce:
- Open attached project
- Open "WaterEffect" scene and play
- Notice RenderTexture rendered correctly
- Build this scene and play

Actual behavior: notice that screen is white
Expected behavior: RenderTexture should be rendered as in the editor

Additional notes:
All shaders are being compiled into the build.

The plane is being assigned a redertexture at runtime and another render texture is being created to take the input from the camera filming the scene. both are being passed into a computshader and a wave effect is being applied to the output render texture that is shown on the plane.

The builds log sometimes has a line that says the render texture is being released from the camera.

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