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Fixed in Unity 2019.2



Found in


Issue ID




[Android]Environment.TickCount returns negative value on 8.0 and above




Priority: 2Necessary for shipping a final release


Severity: 3Secondary functionality broken

To reproduce:
1. Open the attached project
2. Build and run on Android device

Expected result: The tick value is positive
Actual result: The tick value is negative, but counting upwards (towards 0)

Reproduced with: 2018.3.0a5, 2018.3.0f2, 2019.1.0a12
Not reproduced with: 2017.4.17f1, 2018.2.20f1, 2018.3.0a4

Reproduced with devices which use Android 8, 8.1.0, 9
Does not reproduce with iOS.

Devices tested:
VLNQA00118 Google Pixel 2 XL 8.1.0 Snapdragon 835 MSM8998 Adreno (TM) 540 OpenGL ES 3.2 710KPTM0468833
VLNQA00153 Google Pixel XL 9 Snapdragon 821 MSM8996 Pro Adreno (TM) 530 OpenGL ES 3.2 HT69K0207884
VLNQA00135 Lge LG G5 7.0 Snapdragon 820 MSM8996 Adreno (TM) 530 OpenGL ES 3.2 LGH85036cd7bfe
VLNQA00150 Samsung Galaxy S9 8.0.0 Snapdragon 845 SDM845 Adreno (TM) 630 OpenGL ES 3.2 4547374b4d563398
VLNQA00051 Xiaomi MI MAX 6.0.1 Snapdragon 617 MSM8952 Adreno (TM) 510 OpenGL ES 3.1 23d5b470

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