Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2017.4.X, 2018.3.X, 2019.1.X
Votes
0
Found in
2018.3.0a5
2018.3.0f1
Issue ID
1108927
Regression
Yes
[Android]Environment.TickCount returns negative value on 8.0 and above
To reproduce:
1. Open the attached project
2. Build and run on Android device
Expected result: The tick value is positive
Actual result: The tick value is negative, but counting upwards (towards 0)
Reproduced with: 2018.3.0a5, 2018.3.0f2, 2019.1.0a12
Not reproduced with: 2017.4.17f1, 2018.2.20f1, 2018.3.0a4
Reproduced with devices which use Android 8, 8.1.0, 9
Does not reproduce with iOS.
Devices tested:
VLNQA00118 Google Pixel 2 XL 8.1.0 Snapdragon 835 MSM8998 Adreno (TM) 540 OpenGL ES 3.2 710KPTM0468833
VLNQA00153 Google Pixel XL 9 Snapdragon 821 MSM8996 Pro Adreno (TM) 530 OpenGL ES 3.2 HT69K0207884
VLNQA00135 Lge LG G5 7.0 Snapdragon 820 MSM8996 Adreno (TM) 530 OpenGL ES 3.2 LGH85036cd7bfe
VLNQA00150 Samsung Galaxy S9 8.0.0 Snapdragon 845 SDM845 Adreno (TM) 630 OpenGL ES 3.2 4547374b4d563398
VLNQA00051 Xiaomi MI MAX 6.0.1 Snapdragon 617 MSM8952 Adreno (TM) 510 OpenGL ES 3.1 23d5b470
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
Add comment