Search Issue Tracker
By Design
Votes
1
Found in
2018.3.0a1
2018.3.0b12
2019.1.0a1
Issue ID
1106595
Regression
Yes
[Android] "signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000000" crash when rapidly touching the screen
Repro steps:
1. Open user attached project
2. Build and Run on Android
3. Wait for the Rocket to get destroyed
4. Start rapidly tapping everywhere on the screen
5. Stop after a few seconds after the "Play Again" screen appears
6. If it doesn’t crash press “Play Again” and repeat steps 4-5
Actual: App crashes
Reproducible with: 2018.3.0f2, 2019.1.0a12
Not reproducible with: 2017.4.17f1, 2018.2.20f1
DUT:
Reproduced on:
VLNQA00217, Razer Phone 2 (Phone 2), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630c
VLNQA00001, Google Pixel 2 (Pixel 2), Android 9, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
Didn't reproduce on:
iPhone X (iOS 11.3.1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
Division by zero