Search Issue Tracker
By Design
Votes
1
Found in
2018.3.0a1
2018.3.0b12
2019.1.0a1
Issue ID
1106595
Regression
Yes
[Android] "signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000000" crash when rapidly touching the screen
Repro steps:
1. Open user attached project
2. Build and Run on Android
3. Wait for the Rocket to get destroyed
4. Start rapidly tapping everywhere on the screen
5. Stop after a few seconds after the "Play Again" screen appears
6. If it doesn’t crash press “Play Again” and repeat steps 4-5
Actual: App crashes
Reproducible with: 2018.3.0f2, 2019.1.0a12
Not reproducible with: 2017.4.17f1, 2018.2.20f1
DUT:
Reproduced on:
VLNQA00217, Razer Phone 2 (Phone 2), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630c
VLNQA00001, Google Pixel 2 (Pixel 2), Android 9, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
Didn't reproduce on:
iPhone X (iOS 11.3.1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Red spots appear when Blending Lighting Scenarios using Adaptive Probe Volumes
- [Windows] About Unity Window needs to be opened twice to adapt to resolution
- NullReferenceException and temporary graph corruption after entering playmode if output node connection was changed
- Sprite Renderer with Animation does not reflect Sprite changes in the Scene when switching Mask Interaction
- User is redirected to a non-existing online documentation link when clicking on "?" help button inside Inspector window while Animator Override Controller is selected
Resolution Note:
Division by zero