Search Issue Tracker
Duplicate
Votes
0
Found in
2019.1.0a12
Issue ID
1109176
Regression
No
[iOS] build fails with UnauthorizedAccessException due to inaccessible SharedPrecompiledHeaders from PlaybackEngines on MacOS
Inaccessible SharedPrecompiledHeaders from PlaybackEngines causes iOS build to fail along with UnauthorizedAccessException on MacOS
Steps to Reproduce:
1. Create a new project
2. Switch to iOS platform from Build Settings
3. File > Build Settings > Build
Actual Result:
Build fails with UnauthorizedAccessException due to Inaccessible SharedPrecompiledHeaders from PlaybackEngines
Expected Result:
A project is built for iOS platform without any issues.
WorkAround:
1. Go to the Editor's installed location.
Unity /Applications/Unity/PlaybackEngines/iOSSupport/Trampoline/SharedPrecompiledHeaders
2. Right Click on "SharedPrecompiledHeaders" > Get Info > Sharing and Permissions
3. Change permission of "everyone" to "Read & Write"
4. Now project can be built for iOS platform
Reproducible on:
2019.1.0a12
Not Reproducible On:
2019.1.0a11, 2018.3.0f2
Environment:
Occurs Only On Mac
Note:
1. SharedPrecompiledHeaders folder from PlaybackEngines is introduced in 2019.1.0a12
2. Refer attached "Error Details" text file and attached screenshot.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment