Search Issue Tracker
Not Reproducible
Fixed in 2019.1.X
Votes
0
Found in
2019.1.0a1
2019.1.0a12
Issue ID
1109146
Regression
Yes
[HUB] On Activating Pro License editor Skin stays personal
On Activating Pro License, editor Skin stays grey instead of black. Until editor is relaunched
Steps to repro:
1. Create a new project in unity personal.
2. Go to Unity > Manage License.
3. Click on Activate New License.
4. Enter the Plus or Pro serial number.
5. Click on next > open unity.
6. Click somewhere in the editor or create any game object.
Actual Result:
1. Editor Skin stays personal
2. Does not happen when the editor is relaunched
Expected Result:
1. Unity editor becomes dark grey.
Reproducible on:
2019.3.0a5, 2019.2.0b5, 2019.1.4f1, 2019.1.0a1
Note: Earlier it used to stay half personal and half professional
Hub Version: Hub 2.0.0
Working fine:
2018.3.0f2
Environment:
Windows and Mac.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
Add comment