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0
votes
Fixed

Personal License cannot be activated in 5.4.0b10 online

License

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Mar 10, 2016

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Version/s: 5.4.0b10

We cannot activate Personal License in 5.4.0b10 online. How we can reproduce it using the example you attached 0. Disable all Unit... Read more

1
votes
By Design

il2cpp allocates managed memory where Mono doesn't

IL2CPP

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Mar 10, 2016

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Version/s: 5.3.3f1

il2cpp allocates managed memory where Mono doesn't If the attached project is run on iOS, once with Mono and once with il2cpp. Depe... Read more

0
votes
Fixed

Animation playback should stop when clicking to change current frame

Animation

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Mar 10, 2016

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Version/s:

Animation playback should stop when clicking to change current frame. Repro: - Select any game object with animation. - Press on th... Read more

0
votes
Fixed

Memory Profiler crash when taking snapshot in il2cpp::vm::MemoryInformat...

IL2CPP

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Mar 02, 2016

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Version/s: 5.2.4f1

How to reproduce: 1. Open attached Xcode project 2. Deploy to device 3. Go through the menus until the in-game 3d section - The cr... Read more

2
votes
Duplicate

SyncListStruct does not synchronize on NetworkBehaviour instantiation

Networking

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Mar 08, 2016

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Version/s: 5.3.3f1

How to reproduce: 1. Open attached project 2. Build project to Standalone and run 3. Host a server on the Standalone player 4. Clic... Read more

2
votes
Fixed

WaitingForJob Spike

Profiling

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Nov 01, 2015

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Version/s: 5.2.2f1

Read more

0
votes
Fixed

[2D] Sprite in Polygon mode disappears at lower Max Size settings

2D

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Mar 11, 2016

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Version/s: 5.3.3p3

Sprite in Polygon mode is not fully rendered at lower Max Size settings - load project - select LF_Tile_Orange - open the Sprite Ed... Read more

0
votes
Duplicate

Startrooper does not run properly on Tizen

Tizen

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Mar 11, 2016

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Version/s: 5.3.3p3

Read more

1
votes
Postponed

[VSTU] Thread debugging crashes Unity

CodeEditors

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Feb 09, 2016

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Version/s: 5.3.2p2

Workaround: Disable Exception support in VS ------------------------------------ Caused by issue on VSTU side. Read more

0
votes
Duplicate

Unnecessary GC pressure in editor when querying for a component that doe...

Editor - Other

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Mar 10, 2016

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Version/s: 5.3.3p2

Using this.gameObject.GetComponent<>(); uses much more memory if you are searching for the component that does not exist on that spe... Read more

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