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[Android] Extremely low FPS on Kindle Fire - even with empty scene
Steps to reproduce: 1) Download attached project 'KindleFireTest.zip' and open in Unity.2) Build and run project on a device.3) In t... Read more
Meshes constantly increasing while leaving Profiler open
Steps to reproduce:1. Create New project and open it2. Go to Window-Profiler3. Check Memory field4. Check Profile Editor and Current... Read more
[XboxOne] Artifacts are visible when using custom shader with anti alias...
Steps to reproduce: 1. Open attached project "822253.zip"2. In Quality settings, make sure that Anti Aliasing is enabled3. Build and... Read more
Outline color is changed when changing Shadow color through script
Reproduction steps(Picture attached):1. Open the attached project.2. Open and play the "1" scene.- Notice that Outline component of ... Read more
Deactivated gameObject with Animator occurs crash
Steps to reproduce:1. Open "ProfilerTest" project2. Play in editor3. Press Q-- Editor will freeze for a while. Then you will notice ... Read more
Asset import crash _Uninit_move<unsigned char * __ptr64
Repro steps:1. Open "Dungeon Objects" project2. Observe that Import window disappears while assets import, Unity uses a lot of memor... Read more
Imported humanoid's animation has some bones rotation errors
How to reproduce:1. Open the attached project2. Open and play "scene" scene3. Notice that humanoid is not holding "gun" with both ha... Read more
Nested canvas anchor's position reset to bottom left after entering play...
Steps to reproduce:1. Create a new project.2. Add "UI>Canvas" gameobject.3. Add a child canvas to previous canvas.4. Set child's ... Read more
Android + ETC compression removes transparency from animated sprites
Steps to reproduce: 1) Download attached project 'ETC1_Bug.zip' and open in Unity.2) Open scene 'test'.3) File >> Build Settin... Read more
[Android] Resources.LoadAsync: stall in LockPersistentManager when launc...
Steps to reproduce: 1) Download attached project and open in Unity.2) Build and run project on a device.(make sure Autoconnect Profi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS