Search Issue Tracker
Won't Fix
Votes
3
Found in
5.1.1f1
Issue ID
720772
Regression
No
MovePosition() isn't interpolated
Steps to reproduce:
1. Open attached project ("Interpolate.zip")
2. Open scene PhysicsInterpolationBug
3. Notice that scene has two cubes: Cube, which has Rigidbody with Interpolation disabled and InterpolatedCube, which has Interpolation enabled
4. Run scene and notice that both of the cubes move the same (movement of InterpolatedCube isn't interpolated)
5. Change "Current Movement Type" of each cube to "Velocity" or "AddForce" and notice that movement of InterpolatedCube is indeed interpolated
Workaround: Instead of MovePosition, AddForce or velocity can be used.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adaptive Performance documentation link leads to outdated package documentation when the documentation hyperlink is pressed in the Project Settings window
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
Eideren
Aug 21, 2015 12:45
I'll add that MoveRotation behaves in the same way : ignoring whatever interpolation type stated on the Rigidbody component.