Search Issue Tracker

0
votes
Fixed

Scrolling scaled Game View randomly changed scale value

Scene/Game View

-

Feb 26, 2016

-

Version/s: 5.4.0b7

How to reproduce: 1. Open provided example project 2. Execute "Window > Game" from main menu 3. Set Scale to 5x in Game view 4. Noti... Read more

0
votes
Fixed

Inspector lock state is lost once any editor window is maximized and min...

Inspector Framework

-

Feb 28, 2016

-

Version/s: 5.4.0b7

Steps to reproduce: 1. Open attached project 2. In project tab, select "bugreport.txt" and lock its inspector 3. Maximize any game ... Read more

2
votes
Not Reproducible

Unity Ads don't play on Samsung Galaxy S 3

Android

-

Jan 20, 2016

-

Version/s: 5.3.1p3

Reproduction steps: 1. Open the attached project 2. Build and run the project on Samsung Galaxy S 3 3. Press the button 4. Notice th... Read more

0
votes
By Design

Altering Mass on a Rigidbody with multiple child colliders causes positi...

Physics

-

Feb 28, 2016

-

Version/s: 5.3.2f1

Steps to reproduce: 1. Open attached project "775001.zip" 2. Open scene "repro" 3. Select "MeshBox (1)" in hierarchy and notice tha... Read more

0
votes
Fixed

Reference to the script is set to "None" when package is imported

--

-

Feb 26, 2016

-

Version/s: 5.3.2p4

Reproduction steps(GIF attached): 1. Open attached project. 2. Go to "Assets > Import Package > Custom Package". 3. Select "update" ... Read more

0
votes
Fixed

5.3 displays disabled "Message" and "Is Warning" fields in scene inspector

Inspector Functionality

-

Feb 29, 2016

-

Version/s: 5.3.3p2

Since 5.3, when selecting a scene file, the inspector displays disabled fields called "Message" and "Is Warning". Not sure what they... Read more

0
votes
Fixed

Unity.exe + UnityHelper.exe is fully consuming 3 CPU cores while on logi...

Editor - Other

-

Feb 29, 2016

-

Version/s:

Reproduced in 5.3.3p2 Repro steps: 1. Open up editor 2. Log out of your Unity account 3. Start entering your credentials 4. Obser... Read more

0
votes
Fixed

[shaders][glsl-optimizer] Compiling shaders for Metal or GL2/GLES2 is sl...

Shaders

-

Feb 29, 2016

-

Version/s: 5.3.3p2

Building game with complex shaders (involving loops etc.) for Metal or GLES2.0 targets seems to be spending a lot of time inside use... Read more

3
votes
Fixed

[SyncList] Callback called by SyncList value change still has old value ...

Networking

-

Feb 28, 2016

-

Version/s: 5.3.3p1

Steps to reproduce: 1. Open attached project 2. Open scene "test" 3. Run scene and host server 4. In console, notice Debug.Log prin... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.