Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2018.1.9f2
Issue ID
1087948
Regression
No
[2D] Sprite gets removed from atlas if the same sprite is added in the list
Sprite gets removed from the list if the same sprite is dragged and dropped on top of the added sprite
Steps to Repro:
1. Open attached or create a project
2. Project window > right click
3. Create > sprite atlas
4. Objects for packing > click '+' to add sprite
5. Add any sprite
6. Drag the same sprite on top of added sprite
in the atlas
Actual Result:
1. Sprite is removed from the list
Expected Result:
1. Sprite shouldn't get removed from the list
Note:
1. If another sprite is used then it works as expected
Environment:
Windows and Mac
Occurring with:
2019.1.0a3, 2018.3.0b5, 2018.1.9f2, 2017.1.5f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
Add comment