Search Issue Tracker
Fixed in 2019.2.X
Votes
0
Found in
5.6.1f1
Issue ID
919925
Regression
No
[Shader compiler] Branching in shader broken in GLCore or Metal
Steps:
1. Open user's RayTrails.zip project
2. Switch to OpenGLCore if you are using Windows
3. Observe the rendering of the object in scene view
4. Open the TrailShader.shader and look at line 55 and 56
5. Comment / uncomment these lines and observe scene view again
Expected : the object should look like a open-ended cylinder
Actual : the object looks like a rectangle
Reproducible in: 2019.1.0a3, 2018.3.0b4, 2018.2.8f1, 2017.4.11f1, 5.6.5p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment