Search Issue Tracker
Fixed in 2019.2.X
Votes
0
Found in
5.6.1f1
Issue ID
919925
Regression
No
[Shader compiler] Branching in shader broken in GLCore or Metal
Steps:
1. Open user's RayTrails.zip project
2. Switch to OpenGLCore if you are using Windows
3. Observe the rendering of the object in scene view
4. Open the TrailShader.shader and look at line 55 and 56
5. Comment / uncomment these lines and observe scene view again
Expected : the object should look like a open-ended cylinder
Actual : the object looks like a rectangle
Reproducible in: 2019.1.0a3, 2018.3.0b4, 2018.2.8f1, 2017.4.11f1, 5.6.5p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment