Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0b1
Issue ID
1079977
Regression
Yes
Selecting Animator component's Optimize Transform Hierarchy setting freezes the editor and causes a memory leak
To reproduce:
1) Download the project attached by the user
2) Setup the 2 models in the project as follows:
1. set rig of human.fbx : avatar definition to Create from this model
2. set rig of blacksmith_01 : avatar definition = Copy from Other Avatar, use HumanAvatar defined by human.fbx
3) Put Blacksmith_01 prefab in a scene
4) Add an animator component and set the avatar to the one from human.fbx
5) Open animator component's settings window and select "optimize transform hierarchy"
Result: Editor freezes and Unity starts leaking memory
Reproduced on: 2018.3.0b1, 2018.3.0a6
Regression introduced with: 2018.3.0a6
Not reproducible on: 2018.3.0a5, 2018.2.6f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment