Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0b1
Issue ID
1079977
Regression
Yes
Selecting Animator component's Optimize Transform Hierarchy setting freezes the editor and causes a memory leak
To reproduce:
1) Download the project attached by the user
2) Setup the 2 models in the project as follows:
1. set rig of human.fbx : avatar definition to Create from this model
2. set rig of blacksmith_01 : avatar definition = Copy from Other Avatar, use HumanAvatar defined by human.fbx
3) Put Blacksmith_01 prefab in a scene
4) Add an animator component and set the avatar to the one from human.fbx
5) Open animator component's settings window and select "optimize transform hierarchy"
Result: Editor freezes and Unity starts leaking memory
Reproduced on: 2018.3.0b1, 2018.3.0a6
Regression introduced with: 2018.3.0a6
Not reproducible on: 2018.3.0a5, 2018.2.6f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GizmoDrawingPhysics2D::DrawCompositeCollider2DGizmo when opening a Scene that has corrupted GameObjects with Tilemap Components
- Scrolling vertically and horizontally is very fast when in Play Mode and RuntimeInputBackend is set to UIToolkitInputBackendOption.Default
- Crash on MemoryProfiler::UnregisterAllocation when initializing entities and leaving Play Mode with Occlusion Culling enabled
- Crash on mdb_page_alloc when opening a project that was running while the PC shut down
- macOS Player freeze when using RunInBackground and Command+Tabbing to and from the application
Add comment