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Manipulating object with Vector2 changes it's Z axis
To reproduce: 1) Open the attached project 2) Select Wall game object 3) Run the scene 4) Notice that Z value is 1 5) Now mark "Move... Read more
[APIUpdater] NullReferenceException when running API updater
Steps to reproduce: 1. Open attached project 2. When asked to update API do so 3. Notice that once Unity starts, console will have ... Read more
[Lights] Lights ignoring layers crashes the build
Steps to reproduce: 1. Download and import attached project. 2. Build and run. 3. Play the build with any resolution. 4. Click anyw... Read more
[MemoryManager] Unity crashes in MemoryManager with "CheckDisalowAlloca...
To reproduce: 1. Open attached project 2. Open scene TestingA03 3. Select object A03 4. Enter play mode 5. Wait for few seconds 6. E... Read more
[iOS] Adding an aditional Graphics API triggers a reimport of all textures
TO Reproduce: 1. Open the attached project and add the OpenGLES3 to the Graphics API list. 2. Observe that all the textures in proj... Read more
[UI] Object shown as missing if removing component from a gameobject, On...
- Add a UI Button to a scene - Add an empty gameObject, e.g. GO1 - Attach a script or amy other component e.g. BoxCollider to GO1 ... Read more
[TreeCreator][LOD][PlaceTrees] Trees created in tree creator and same tr...
Steps to repro: 1. Open Unity; 2. Open attached project and ’test.unity' scene; 3. Notice that there are 2 same tree creator prefab... Read more
[Lighting] Objects populated on terrain are getting lit when light inten...
Steps to repro: 1. Open Unity; 2. Open attached 'LitObjectsTerrainUnity.unitypackage' package; 3. Open 'test.unity' scene; 4. Set ... Read more
[Material] Unable to attach terrain material by dragging it on Terrain g...
Steps to repro: 1. Open Unity; 2. Open attached project and 'test.unity' scene; 3. Drag 'New Material' material (having terrain sha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Joint Physics result in unexpected behaviors when used for articulated vehicles like buses or trucks
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts which worked with TMP Font Asset Creator