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[Multi scene editing] Multiple duplicating scenes are opened on next tim...
[Multi scene editing] Multiple duplicating scenes are opened on next time Play, if you select scene in playmode If you doubleclick ... Read more
[UNET][Transform] Only Y axis rotations are transmissed to other instance
Repro steps: 1) Open the project 2) Build and run, so you would have two instances(Include LobbyScene and CompleteMainScene in the b... Read more
[TreeCreator][Inspector] Resizing Inspector tab hides tree creator's sca...
Steps to reproduce: 1. Open Unity; 2. Create new project and scene; 3. Add tree gameobject (GameObject -> 3D Object -> Tree); 4. Re... Read more
[OSX][Editor] Cannot quit Editor after canceling scene save
Repro steps: 1) Open the project 2) Change something in the scene 3) CMD + Q so popup would ask to save 4) Click Cancel 5) CMD + Q ... Read more
Animation throws internal error: Found a curve with both quaternion and ...
To reproduce: 1. Open attached project 2. Play scene TestingAO3 3. Notice flood of errors in console Found a curve with both quatern... Read more
[iOS] There is an empty gap between Keyboard and it's Input field if Sta...
TO Reproduce: 1. Build the attached project for iOS and deploy to any device. 2. Click on the input field. 3. Observe that there is... Read more
Changing Font settings pops up warning everytime game is played or stopped
To reproduce: 1) Open the attached project 2) Select font file and change rendering mode to hinted raster from default 3) Hit apply ... Read more
[Details] Target Strength slider snaps to pre-determined segments, makin...
"Target strength" slider snaps to pre-determined amounts, even when values are input manually, making it impossible to add custom va... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Joint Physics result in unexpected behaviors when used for articulated vehicles like buses or trucks
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts which worked with TMP Font Asset Creator