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0
votes
Duplicate

Selecting prefab that has effector, throws "m_Effector == effector"

Physics2D

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Feb 14, 2015

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Version/s: 5.0.0f1

This bug is almost same as the one in 663596 case. But its reproduced by selecting prefab and not deleting. Any way I believe its to... Read more

4
votes
Duplicate

Setting a RectTransforms parent in Awake, set it's scale to (0,0,0)

UI

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Feb 18, 2015

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Version/s: 4.6.2p2

To Reproduce: 1. Import the unitypackage attached to the post.2. Open scene 'PrefabInstantiateTest' & play.3. Notice that Canvas... Read more

0
votes
Fixed

Objects change colors after playback (ambient probe gets messed up?)

Shaders

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Feb 19, 2015

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Version/s: 5.0.0f3

Run attached scene.Stop.---> Cubes in the scene change colors.Regression from 5.0f2 After stop playing the scene the changed colo... Read more

0
votes
Won't Fix

Unity 5 Asset Server Saves Current State Into Layouts

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Feb 19, 2015

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Version/s: 5.0.0f2

- Put a project in Asset Server version control (or open one that is) - Make a change, or otherwise get the Asset Server version con... Read more

0
votes
Fixed

OnDrop is called after every OnPointerUp, even if OnDrag doesn't get called

UI

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Feb 19, 2015

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Version/s: 5.0.0f2

To reproduce:1. Open attached project2. Open scene3. Press play4. Click first cube5. Notice that OnDrop is called even if OnDrag doe... Read more

0
votes
Fixed

[LightProbes] Light probes gizmos blink while being multi selected

Global Illumination

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Feb 19, 2015

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Version/s: 5.0.0f3

To reproduce:1. Create 2 light probe groups2. Multi select them in scene view3. Notice light probes blinking Introduced after removi... Read more

0
votes
Fixed

Lightmapping produces artifacts on OSX with Intel Graphics cards

Global Illumination

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Feb 18, 2015

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Version/s: 5.0.0f2

How to reproduce: 1. Open attached project on an OSX machine with an Intel Graphics card2. Open scene BrokenLighting.unity- Note the... Read more

0
votes
Not Reproducible

Impossible to edit Skinned Mesh Renderer bounds after disabling and re-e...

Graphics - General

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Feb 19, 2015

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Version/s: 5.0.0f1

To reproduce:1. Create new project2. Create empty gameobject and add cloth component3. Disable and re-enable gameobject (or save sce... Read more

0
votes
Not Reproducible

Changes not saved to prefab are considered as changes to scene without c...

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Feb 18, 2015

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Version/s: 5.0.0f2

Changes to game object (unsuccessful to find which changes exactly) not saved to prefab are considered as changes to a scene which h... Read more

2
votes
Fixed

[IL2CPP] Marshal.SizeOf dosen't work with types which have an explicitly...

iOS

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Feb 09, 2015

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Version/s: 4.6.2p1

To Reproduce: 1. Deploy the attached project with Il2CPP. 2. Notice the, error: ArgumentException: Type 'CustomType' cannot be marsh... Read more

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