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[Asset Bundles] Editor crashes while trying to load asset bundle from file
Regression at least from Version 5.5.1p1 (d7332d2a7307) Steps:1. Open attached project2. Run "testScene"==>Editor crashes with "f... Read more
[AudioMixer] [Echo] Playing sound in the Editor when scene is stopped
Reproduction steps(GIF attached):1. Open the attached project.2. Open the "Untitled" scene.3. Double click "NewAudioMixer" and selec... Read more
The Courtyard gives ArgumentException errors
How to reproduce: 1. Create a new project2. Go to Asset Store window3. Download and Import "The Courtyard"4. Open "Courtyard" scene ... Read more
Crash when clicking on prefab with a particle system in the project window
The editor crashes when clicking on prefabs which contain particle systems in the project window, but only after playmode has been e... Read more
Hidden folders cause errors with Visible Meta Files
How to reproduce: 1. Create a new project2. Make sure Visible Meta Files are enabled3. Create a new folder "ABC" in Assets folder4. ... Read more
Shadowmask Overlap mode prints ThreadsafeLinearAllocator::Deallocate! error
Create more than five overlapping stationary lights in the scene and switch the scene visualization mode from Shaded to Shadowmask O... Read more
Locking the Inspector on subscene objects causes their disappearance and...
How to reproduce: 1. Open attached project "874301-repro.zip"2. Open "Test" scene3. Add additional scene "Test2"4. Enter play mode5.... Read more
[Scene Management] Reloading scene after merging in perforce causes Edit...
Regression from Version 5.4.4p2 (53da848b487a)Cannot reproduce it without Perforce, but according to stack trace assigned to Scene M... Read more
deprecation warning on load
-e: when loading a webgl build with the new embedding scheme a warning is shown in FF51 and Chrome55 console -repro:--create new pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used