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Prefabs with SpriteSkin loses references to bone hierarchy when Library ...
How to reproduce:1. Open attached project "SpriteSkinNestedPrefab.zip" and scene "Scene"2. In Hierarchy window, create a prefab with... Read more
Compute Shader Compiler disregards integer bounds
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Select "HLSLCCTest" in the Project window3. "Show compiled code" in the Ins... Read more
[Terrain] Lingering ref to Terrain Layer after deleting it from disk
Reference to TerrainLayer exists after deleting the Terrain Layer from project/disk Repro:1. Create/open project in 2018.3.0b62. Cre... Read more
[VR] During play mode, headset rendering breaks if context menu is opened
Steps to reproduce:1. Create a new VR project2. Enter play mode with VR headset connected3. Right-click in the Hierarchy window or o... Read more
[iOS] Xcode fails to Archive Unity project generated with Analytics Libr...
This is a high priority issue. Xcode fails to archive even an empty project. Steps:1. Create a New Project2. Build for Release for i... Read more
Building app leads to meanless errors when UnityEngine.XR.WSA namespace ...
How to reproduce:1. Open attached Unity project "1089749_bug"2. Build project Expected result: Error with information about not exis... Read more
[LWRP] Scriptable Render Pipeline - Render Scale backbuffer is cleared o...
Regardless of the Render Scale setting the Unity Editor Player shows the expected behaviourConfigure the LightweightAsset to a "Rend... Read more
After updating from 2017.4 to 2018.x serialized sprite atlas attributes ...
To reproduce:1. Open attached project "New Unity Project.zip" with Unity 2017.42. Select "New Sprite Atlas.spriteatlas" sprite atlas... Read more
LWRP's Lit material does not contain DetailNormalMap, DetailAlbedoMap, P...
Steps to reproduce:1. Open attached project2. Press on "Error" material Expected result: Console gives no errors.Actual result: Cons... Read more
Shadow rendered through objects when Cast Shadow is disabled.
Shadow rendered through objects when Cast Shadows is disabled. Steps to repro:1. Open attached project.2. Select the Cube game objec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask