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Won't Fix
Votes
0
Found in
5.4.0b5
Issue ID
769448
Regression
No
[TreeCreator][LOD][PlaceTrees] Trees created in tree creator and same trees painted on Terrain have inconsistent LOD distance
Steps to repro:
1. Open Unity;
2. Open attached project and ’test.unity' scene;
3. Notice that there are 2 same tree creator prefabs on the scene - one is painted via Paint Trees tool of Inspector's terrain component and the second is the same tree prefab dragged to the scene view;
4. Scroll out in the scene view;
5. Observe shadows in the scene view.
Actual result:
Shadows from painted tree disappear faster then shadows from dragged prefab (see attached actual.gif video).
Expected result:
Shadows from painted tree prefab should disappear at the same moment with the dragged prefab. Expected behaviour could be found with SpeedTree models - in this case LOD levels preserve same values (see attached expectedSpeedTree.gif video).
Notes:
- Reproducible in 5.4.0b5, 5.4.0b4, 5.3.2f1, 5.3.1f1;
- Reproducible on OSX 10.11.3;
- Doesn't reproduce for SpeedTree models.
-
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Resolution Note:
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