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[Terrain] Textures names look corrupted in Details field of Terrain
1. Open Project and add Terrain. 2. Create 2-3 Texture with 10+ symbols name. 3. Open or Grass. 4. Press Edit Trees (or Edit Deta... Read more
Having a MonoBehaviour component with a missing script, can cause a cras...
Steps to reproduce: 1. Open attached project 2. Open scene "gamerRoom" 3. Select "Scenemanager" in hierarchy 4. Enter play mode 5. ... Read more
[ComputeShader] Writing into RenderTexture wont read in a vertex shader
Steps to reproduce: 1. Open attached project "768938.zip" 2. Open scene "demo" 3. Run scene 4. In hierarchy, select "Plane" and not... Read more
Errors appear in Console on importing Character standard asset
Reproducible on: Version 5.4.0b4, Version 5.4.0b5, 5.4.0b21. Not reproducible: Version 5.4.0a6, Version 5.3.2f1 1. Go menu Assets -... Read more
[iOS][GI][Build] Baked GI is corrupted in the build
Repro steps: 1) Open the iOSBakedGIRepro project and GraphicsTestScene 2) Turn off Camera Control script on CameraRig object and mak... Read more
No editor preview for materials
No editor preview for materials Unable to view any preview of Materials in the editor. Steps to repro: 1. Open attached project. ... Read more
alreadyLightmapped value is not compatible with mixed lighting
alreadyLightmapped API needs better support to work with new light modes. Reproduction steps: 1) Download the new reproducible proj... Read more
[Canvas][Editor] Interacting with canvas causes graphical artifacts
Repro steps: 1) Open the project 'CanvasRepro' I attached and LobbyScene.scene in it 2) Play the scene and try clicking around the c... Read more
[ModelImporter] Animation clip input fields does are appear to be active
To reproduce the issue follow the steps: 1) Open attached project 2) Select "Slenderman" fbx model 3) Go to animation tab of the ins... Read more
[Android]Some Android devices crash when forcing a NullReferenceExceptio...
To reproduce: 1) Open attached project 2) Build and run on device 3) Tap "Force Exception". It forces a NullReferenceException but ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file