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BuildPipeline.BuildPlayer ignores BuildPlayerOptions.locationPathName an...
Reproduction steps:1. Open the “BuildPlayerCache” project, and open the “Scene1" scene2. File → Build StandaloneWindows3. File → Bui... Read more
SystemInfo.GetCompatibleFormat returns not supported B8G8R8A8_SRGB forma...
Reproduction steps:1. Open the attached project "IN-35263.zip"2. Make sure the Editor uses OpenGL3. Open "SampleScene"4. Enter Play ... Read more
“CreateAsset() should not be used to create a file of type" error is thr...
Reproduction steps:1. Open the attached project “CloneRepro”2. Open Window -> Rendering -> Lighting window3. In the Lighting w... Read more
Build Target Platform Switch Regression for Standalone Platforms
Introduced in ee21762d18f9 - Merge PR #21060 from graphics/shadersystem/fix_incorrect_shader_api_during_importAffected platforms: OS... Read more
[URP] Render Pipeline Converter: Built-in Transparent material is not co...
Steps to reproduce: 1) Download attached project and open in Unity 2) Open ReproScene 3) Install "Universal RP" package using the Pa... Read more
[Audio] Microphone API latency and audio distortions appear after recording
Steps to reproduce:1. Open the attached user's project "GarbledSoundSample.zip"2. Open the "OnRead" Scene3. Enter Play Mode4. Press ... Read more
Only last pass material is used when rendering multiple FullScreenpassRe...
Reproduction steps:1. Open the attached project "IN-34896.zip"2. Open "SampleScene"3. Move the mouse between Project and Scene windo... Read more
VisualElement’s auto width is incorrect when the element’s parent has a ...
Reproduction steps:1. Open project “ToolkitBug”2. Open the GrowBug (Visual Tree Asset) through the Project window3. Observe the view... Read more
[APV] All environment lighting (sky) gets removed when switching probe s...
Reproduction steps: 1.. Open the attached project “urptyx”2. Select “Assets > Settings > URP-HighFidelity.asset” Asset in the ... Read more
Addressable Asset Settings file throwing NullReferenceException exceptio...
Reproduction steps:1. Open the attached project “AddressableBug”2. In the Project window select “Assets/Data/AddressableAssetData/Ad... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS