Search Issue Tracker
Active
Under Consideration for 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X
Votes
0
Found in
2022.3.56f1
6000.0.34f1
6000.1.0b1
6000.2.0a1
Issue ID
UUM-92520
Regression
No
Inconsistent UI hover colour with poor contrast in VFX Graph window
*Steps to reproduce:*
# Open any VFX Graph.
# Hover over the icons in the top bar.
# On the top Right of the VFX Graph window, click the ▼ icon.
# Hover over the blue links.
# Repeat all steps in the opposite editor theme. (i.e. dark/light mode).
{*}Actual results:{*}{*}{*}
In both light mode and dark mode:
* In Step 3: Icons will _either_ turn blue on hover, _or_ slightly change it's shade of grey.
* In Step 5: Blue link hover is difficult to read and does not span the whole dropdown.
In light mode:
* Dark blue on dark grey icons and text have noticeably poor contrast.
*Expected results:*
* Unless there is a justification otherwise, hover colour behaviour should be the same for all icons.
* Hovered UI elements should have enough contrast to remain easily readable.
* Links hovered should have the hover background span the width of the dropdown.
*Reproducible with versions:* 6000.1.0b1, 6000.0.34f1, 2022.3.56f1, 2022.2.0f1
*Tested on (OS):* Windows 10, Mac Sequoia 15.1.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selector gets stuck in UI if scroll is used while dragging
- Created asset is placed in a new folder when creating a new folder and instantly creating an asset by clicking somewhere else
- Selecting and deleting transition in Animator does not add to Undo History when animation is previewed in Inspector
- GameObjects remain static when updating constraints of PhysicsJoint with "Enable Sleeping" selected in Havok Physics Configuration
- [iOS] Touch input is not clocked and UI is unresponsive when the application is paused mid-drag without lifting the finger
Add comment