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Raycast hits are registered inconsistently when raycasting on a GameObje...
How to reproduce:1. Open the attached user project “Bug - RaycastsMissExtremelyHighPolyMesh.zip“2. Open Scene “TestScene“3. Enter Pl... Read more
Lights are only rendered on painted Terrain Textures of certain Layers w...
How to reproduce:1. Open the attached user project “22_Testing.zip“2. Open Scene “SampleScene“3. Observe the “BadTerrain“ GameObject... Read more
Tilemaps are rendered incorrectly when rendering Tilemaps with the same ...
How to reproduce:1. Open the attached project “LayerOrderBug.zip“2. Open Scene “SampleScene“ (Assets/Scenes)3. Enter Play Mode4. Pre... Read more
Game view is stretched when resizing multiple Game view windows in the e...
Reproduction steps:1. Open the attached “My project (1)” project2. Open “Assets/Scenes/SampleScene.unity“ scene 3. In the Hierarchy ... Read more
IL2CPP Build fails when inline-setter optimization is used
How to reproduce:1. Open the user-attached “ilreprosend.zip” project2. Open the Build Settings window (File → Build Settings…)3. Bui... Read more
[2D] Jittery animation when entering Play mode
Reproduction steps: 1. Open user attached project "2d-rpg-demo.zip"2. Open Assets > Scenes > Gameplay > “Scene_Battle_Drago... Read more
"NullReferenceException" errors in the Console when opening the Particle...
How to reproduce:1. Open the attached project “ZombieToys-15.zip“2. Open Scene “construction“ (Assets/Scenes)3. Select the “SlimeHit... Read more
[URP] ClearCoat material causes metallic discolouration when Coat Mask i...
Reproduction steps: 1. Open user attached "URP Beta.zip" project2. Select Assets > Materials > “Clearcoat1” material3. Set “Co... Read more
Particle System animation changes when it has been running for a prolong...
Reproduction steps:1. Open the attached “ParticleTest” Project2. In the Project Window select “Assets/Scenes/SampleScene.unity” Scen... Read more
Bones are altered before an animation when using keepAnimatorStateOnDisa...
Reproduction steps:1. Open the “Timeline 2D Bones Root Motion Animation Test” Project2. Open the “Assets/Scenes/SampleScene.unity” S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS