Search Issue Tracker
Fixed
Fixed in 2020.3.48f1, 2021.3.25f1, 2022.2.19f1, 2023.1.0b16, 2023.2.0a12
Votes
0
Found in
2020.3.46f1
2021.3.21f1
2022.2.12f1
2023.1.0b9
2023.2.0a7
Issue ID
UUM-30775
Regression
No
Particle System animation changes when it has been running for a prolonged period
Reproduction steps:
1. Open the attached “ParticleTest” Project
2. In the Project Window select “Assets/Scenes/SampleScene.unity” Scene
3. In the top menu select File > Build And Run and observe the Player
Expected result: The Particle System, around the object in the middle, does not change over time
Actual result: The Particle System, around the object in the middle, changes after a prolonged period of time
Reproducible with: 2020.3.46f1, 2021.3.21f1, 2022.2.12f1, 2023.1.0b9, 2023.2.0a8
Reproducible on: Intel MacOS 13.2.1
Note: For reproduction to occur faster perform these steps:
1. In the Hierarchy Window select Main Camera > TimeChanger GameObject
2. In the Inspector Window, under the “Time Changer (Script)” Component, change the “Time Scale” property to 10000
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Player Crash on scripting_invoke_profiler_begin when the built Player Scene has an empty UIDocument and is built on IL2CPP
- Unnecessary Warnings are logged when running Player with -batchmode -nographics
- [Android] [iOS] Application silently crashes when creating and setting up Textures2D in large amounts
- Some VFX Window Panels close on entering Play mode
- VFX Graph using Redo action for Move and Connect node results in an unknown input value
Add comment