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Won't Fix

Votes

3

Found in

2021.3.21f1

2022.2.11f1

2023.1.0b8

2023.2.0a6

2023.3.0a3

Issue ID

UUM-30755

Regression

No

Lights are only rendered on painted Terrain Textures of certain Layers when a certain Rendering Layer is selected

-

How to reproduce:
1. Open the attached user project “22_Testing.zip“
2. Open Scene “SampleScene“
3. Observe the “BadTerrain“ GameObject

Expected result: The “DirtLayer“ painted textures on the “BadTerrain“ GameObject are rendered bright
Actual result: The “DirtLayer“ painted textures on the “BadTerrain“ GameObject are rendered dark

Reproducible with: 2021.3.21f1, 2022.2.11f1, 2023.1.0b8, 2023.2.0a6
Can’t test with: 2020.3.46f1 (Rendering Layers feature doesn't exist)

Reproduced on: macOS 13.0.1 (Intel), Windows 10 (by reporter)

Note:
- Issue is reproducible in Builds
- Issue is reproducible if Rendering Path is set to Deferred (in the “URP_Renderer“ asset)
- Issue is only reproducible with the fifth in line “DirtLayer“ Terrain Layer of the Terrains (the Layers can be seen by selecting the “BadTerrain” or “GoodTerrain” GameObjects and selecting the Paint Terrain symbol in the Terrain Component)
- If another Rendering Layer is added (by selecting the “UniversalRenderPipelineGlobalSettings“ asset and pressing the plus symbol below “Rendering Layers (3D)“), the “DirtLayer“ painted texture on the “GoodTerrain“ GameObject becomes dark, unless the Rendering Layer Mask is changed to have the “15 unused Layer” Layer (this can be done by selecting the “GoodTerrain“ GameObject, going to the Inspector, selecting the Terrain configuration options in the Terrain Component, scrolling down and selecting the mentioned Layer in the Rendering Layer Mask option under Lightmapping)
- Some Unity versions might need different Rendering Layers to be selected for the issue to reproduce

  1. Resolution Note:

    Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues.
    We acknowledge that the current Terrain system has a number of limitations, so we are currently investing in a large amount of discovery work to determine exactly what is needed most and how we can bring it to you at the quality level you have come to expect and address the most pervasive pain points in the most effective and efficient manner. However, we know each case is different, so please do continue to log any issues you find, and provide general feedback on our roadmap page to help us prioritize.
    Forum to discuss feature requests: https://forum.unity.com/threads/world-building-public-roadmap-and-feature-requests.1437163/
    Roadmap: https://unity.com/roadmap/unity-platform/3d-world-building

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