Search Issue Tracker
Fixed
Fixed in 2021.3.27f1, 2022.3.2f1, 2023.1.0b20, 2023.2.0a17
Votes
0
Found in
2020.3.45f1
2021.3.19f1
2022.2.8f1
2022.3.0f1
2023.1.0b5
2023.2.0a4
Issue ID
UUM-30707
Regression
No
Collider.material sets material to none when referencing Prefab
Reproduction steps:
1. Open the attached project “ColiderMaterialBug“
2. Open the Scene “Assets/SampleScene”
3. Select the Sphere Prefab “Assets/Sphere”
4. Enter the Play Mode
5. Observe the Sphere Collider Material
Expected result: An error is thrown in the Console Window
Actual result: Sphere Collider Material is set to null
Reproducible with: 2020.3.45f1, 2021.3.19f1, 2022.2.8f1, 2023.1.0b5, 2023.2.0a4
Reproducible on: Windows 11
Note: The issue is not reproducible with Renderer.material
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ExtractActiveCasterInfo when navigating the scene view in a project with specific lighting data
- Build Profile name increments when numeric suffix is removed from duplicate Profile name
- "Unrecognized block header in profiler data file, stopping deserialization" error is shown and no more profiler data is recorded when the Player is connected and profiler recording is enabled/disabled few times
- Shader error and warnings thrown when setting HDRP as an Active Target in Blank Shader Graph
- Visual Studio Code does not integrate with the project when the .slnx project is opened
Add comment