Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2018.2.0f2
Issue ID
1083573
Regression
No
Rigidbody.angularVelocity is constrained wrongly, use the same mass-space logic as in ApplyConstraints
How to reproduce:
1. Open the user's attached project
2. In the Hierarchy select Parent -> Cube
3. Uncheck Constraint Bug Fix in the Set Velocity script
4. Make sure Freeze Rotation X and Y are checked in the Rigidbody
5. Enter the Play Mode and press Space
Expected result: Cube rotates around the local Z axis
Actual result: Cube rotates around the World Z axis
Reproducible with: 2017.4.11f1, 2018.1.9f2, 2018.2.9f1, 2018.3.0b3, 2019.1.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GfxDevice::UpdateBufferRanges when running UIBuilder tests
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
Add comment