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Fixed in Unity 2019.1



Found in


Issue ID




Timeline's Control Track overrides the "Auto Random Seed" with the same value for all nested Particle Systems




Priority: 2Necessary for shipping a final release


Severity: 3Secondary functionality broken

Repro steps:
1. Open attached project
2. Select GameObject "ToplevelParticles" in the Hierarchy and observe the Game and Scene Views
3. Open the Timeline Window
4. Select GameObject "Timeline" in the Hierarchy
5. Play the Timeline

Expected: Rainbow of particles is seen as when "ToplevelParticles" GameObject was selected
Actual: When playing the Timeline the "Auto Random Seed" of each Particle System is ticked off and they all use the same Seed value

Reproducible with: 2017.4.11f1, 2018.2.9f1, 2018.3.0b3, 2019.1.0a2
Not reproducible with: 2017.3.0b6

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