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Player Input Component doesn't update Default Map if the currently selec...
How to reproduce:1. Open the attached user project “TestNewInputSystem.zip“2. Open Scene “TestScene“ (Assets/Scenes)3. Select the “M... Read more
2D bones automatically rotate when “Solve from Default Pose" is unchecke...
How to reproduce:1. Open the user attached project “IK_Bug_Example.zip“2. Open Scene “SampleScene“ (Assets/Scenes)3. Enter Play Mode... Read more
Managed debugger does not work on iOS 16
Repro steps: Follow the managed debugger instructions for either Visual Studio or Rider, using an iOS 16 device: [https://docs.unity... Read more
Plastic SCM's default checkin text is out of bounds when the window is t...
How to reproduce:1. Open any project2. Enable and setup Plastic SCM3. Resize Plastic SCM Window to be really small4. Observe the "Ch... Read more
DLSS "Ultra Performance" mode performs worse than other DLSS modes
How to reproduce:1. Open the user-attached project “hdrp_dlss_ultra_performance_bugreport”2. Open the “OutdoorsScene” scene3. On the... Read more
Content Update Builds modify the static bundles when their naming has "U...
How to reproduce:1. Open the attached “IN-34077.zip” project2. Open the Addressables Groups window (Window → Asset Management → Addr... Read more
Silent crash when entering Play Mode when the Systems window has no systems
Reproduction steps:1. Open the attached “repro-project“2. Open the “DevDamage“ scene (Assets/Game/Damage/Dev/DevDamage.unity)3. Ente... Read more
UniversalGraphicsTest_Lighting test ‘153_Lighting_EnlightenTerrain’ foll...
To reproduce: Open the project ‘UniversalGraphicsTest_Lighting’’ (unity\Tests\SRPTests\Projects\UniversalGraphicsTest_Lighting) Chan... Read more
ListView item is deselected when entering Play Mode
How to reproduce:1. Open the attached project “ListSelectionBug.zip“2. Open ListTest window (Window>ListTest)3. Select an item fr... Read more
Crash on Coroutine::InvokeMoveNext when series of UnityEvents are invoked
Reproduction steps:1. Open the attached “repro-project“2. Open the “debug_for_bug“ scene (Assets/_Scenes/debug_for_bug.unity)3. Ente... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS