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Full Editor version is not displayed in the toolbar
How to reproduce:1. Create new Unity project2. Observe the toolbar Expected result: Full Editor version is visible - "My project - S... Read more
UWP Player tries to initialize XR when "Initialize XR on startup" is unc...
How to reproduce: Open the attached project "VRUWPRepro.zip" Build And Run the project for UWP Expected results: No "Can't open app"... Read more
“Missing types referenced from component ComponentWithSerializedReferenc...
Reproduction steps:1. Open the attached “ReproSerializedReference (1).zip“ project2. Open “SampleScene” scene3. Left-click on projec... Read more
“Everything” and “Unused Layer 31” layers are selected when deselecting ...
How to reproduce:1. Open the user’s attached “1504705-RenderingLayerMaskDropdown.zip” project2. Open the “SampleScene” Scene (Assets... Read more
Crash on ActiveEditorTracker_CUSTOM_Internal_GetActiveEditors when click...
Reproduction steps:1. Open the attached project “CrashRepro“2. Open any script in “Assets/Scripts“3. Add a comment in the script4. G... Read more
Overlay selected tool switches to Grab tool when holding Orbit movement ...
Reproduction steps: 1. Open the attached “My project (1)“ project2. Open “Assets/Scenes/SampleScene.unity” scene4. Look at Scene vie... Read more
Probuilder Settings option doesn't provide functionality information whe...
How to reproduce:1. Open the attached “IN-32569.zip” project2. Open the Preferences window and select the ProBuidler section (Unity ... Read more
Sprite renders outside of VisualElement when using Image as Background
Steps to reproduce:1. Open the “UIToolkitIssueBackgroundWithSprite” project2. Open UI Builder by going to Window > UI Toolkit >... Read more
[VFX Graph] Having Sphere or Cube Output in the scene results in shader ...
How to reproduce: Import the attached Test-02 package to the HDRP project Build 201.b_SimpleLitOutputs_HDRP scene Observe that build... Read more
System.Numerics.Vector4 returns incorrect values when the script is exec...
Reproduction steps:1. Open the attached project “VecTest”2. Open “SampleScene” Scene3. In the Console window menu press Editor and e... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS