Search Issue Tracker
Fixed
Fixed in 2022.3.9f1, 2023.1.12f1, 2023.2.0a9
Votes
0
Found in
2022.2.9f1
2023.2.0a1
Issue ID
UUM-29397
Regression
Yes
Combining Copy Depth, Render Scale and off screen target throws error
In a setup where a camera is rendering to an off screen texture and render scale is set to something else than 1. If a depth copy is triggered the rendering of the off screen texture becomes incorrect and error is thrown in the console.
Steps to repro:
# Open the repro project
# Enter playmode
# Observe the quad rendered on the screen
Expected: A pink background with a grey cube (rendered by another camera in the scene) shows on the quad
Actual: A subsection of the texture is rendered and errors spamming in the console
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Clear Dynamic Data On Build does not clear data after a Clean Build when the Atlas Population Mode is set to "Dynamic" or "Dynamic OS"
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
Resolution Note (fix version 2023.2.0a9):
Fix was cherry picked from a different, larger, PR.