Search Issue Tracker
Fixed in 2022.3.9f1
Fixed in 2022.3.X, 2023.1.X, 2023.2.X, 2023.2.0a9
Votes
0
Found in
2022.2.9f1
2023.2.0a1
Issue ID
UUM-29397
Regression
Yes
Combining Copy Depth, Render Scale and off screen target throws error
In a setup where a camera is rendering to an off screen texture and render scale is set to something else than 1. If a depth copy is triggered the rendering of the off screen texture becomes incorrect and error is thrown in the console.
Steps to repro:
- Open the repro project
- Enter playmode
- Observe the quad rendered on the screen
Expected: A pink background with a grey cube (rendered by another camera in the scene) shows on the quad
Actual: A subsection of the texture is rendered and errors spamming in the console
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polyspatial Material swap set animations are not firing when used in Play Mode and Players
- Incomplete shortcuts are displayed in the "Set" dropdown in Visual Effects Graph VFX Control subwindow
- Version change sub-window closes automatically when "Add Modules" subwindow is closed
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
Resolution Note (fix version 2023.2):
Fix was cherry picked from a different, larger, PR.