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Fixed in 2022.3.9f1, 2023.1.12f1, 2023.2.0a9



Found in



Issue ID




Combining Copy Depth, Render Scale and off screen target throws error



In a setup where a camera is rendering to an off screen texture and render scale is set to something else than 1. If a depth copy is triggered the rendering of the off screen texture becomes incorrect and error is thrown in the console.

Steps to repro:
# Open the repro project
# Enter playmode
# Observe the quad rendered on the screen

Expected: A pink background with a grey cube (rendered by another camera in the scene) shows on the quad

Actual: A subsection of the texture is rendered and errors spamming in the console

  1. Resolution Note (fix version 2023.2.0a9):

    Fix was cherry picked from a different, larger, PR.

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