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Third Party Issue
Votes
0
Found in
2021.3.5f1
Issue ID
UUM-29396
Regression
No
[Android] Breakpoints are stuck on "Evaluating" status and fail to retrieve information when debugging with Rider
How to reproduce:
1. Open the user’s attached “UCTemplateToReduced” project
2. Set a breakpoint at line 323 in the Assets/Script/Loading/GameController.cs script in the Rider
3. Toggle on the Android “Development Build”, “Script Debugging” and “Wait For Managed Debugger” build flags in the Build Settings
4. Build and Run
5. Attach the Unity process to the Rider
6. Hover with mouse over variable when breakpoint hits
Expected result: Object information is displayed
Actual result: Permanently “Evaluating” status is displayed
Reproducible with: 2021.3.5f1 (reporter’s info)
Couldn’t test with: 2020.3.46f1, 2021.3.20f1, 2022.2.11f1, 2023.1.0b6, 2023.2.0a5 (failing to attach Unity process to the Rider after countless retries)
Reproduced on: Windows 11 (reporter’s info)
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Resolution Note:
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