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Third Party Issue

Votes

0

Found in

2021.3.5f1

Issue ID

UUM-29396

Regression

No

[Android] Breakpoints are stuck on "Evaluating" status and fail to retrieve information when debugging with Rider

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How to reproduce:
1. Open the user’s attached “UCTemplateToReduced” project
2. Set a breakpoint at line 323 in the Assets/Script/Loading/GameController.cs script in the Rider
3. Toggle on the Android “Development Build”, “Script Debugging” and “Wait For Managed Debugger” build flags in the Build Settings
4. Build and Run
5. Attach the Unity process to the Rider
6. Hover with mouse over variable when breakpoint hits

Expected result: Object information is displayed
Actual result: Permanently “Evaluating” status is displayed

Reproducible with: 2021.3.5f1 (reporter’s info)
Couldn’t test with: 2020.3.46f1, 2021.3.20f1, 2022.2.11f1, 2023.1.0b6, 2023.2.0a5 (failing to attach Unity process to the Rider after countless retries)

Reproduced on: Windows 11 (reporter’s info)

  1. Resolution Note:

    This issue is corrected in JetBrains Rider 2023.1.1.

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