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Crashes when invoking AStruct callback
Reproduction steps: Open the attached project “NativeCallbackTest” Enable IL2CPP (Edit > Project Settings > Player > Config... Read more
[UI Toolkit] Label size takes more than 100% width when set to 100%
How to reproduce:1. Open the attached "repro_project.zip" project2. Open UI/CauldronUI/CauldronMainUI.uxml3. Select Screen > Top ... Read more
[UI Builder] Warnings are thrown in the console when changing background...
How to reproduce:1. Open the attached "repro_project.zip" project2. Open UI/CauldronUI/CauldronMainUI.uxml3. Select the Cauldron com... Read more
[UI Builder] Objects are pushed incorrectly inside visual element
How to reproduce:1. Open the attached "repro_project.zip" project2. Open UI/CauldronUI/CauldronMainUI.uxml3. Observe "Recipe" button... Read more
[UI Builder] Text size % are inconsistent
How to reproduce:1. Open the attached "repro_project.zip" project2. Open UI/CauldronUI/CauldronMainUI.uxml3. Select .buttonSmall cla... Read more
TreeView is reordered incorrectly when reordering items between differen...
Reproduction steps:1. Open the attached project “TreeViewReorderingBug“2. Open the scene “Assets/Scenes/SampleScene”3. Enter the Pla... Read more
[VFX Graph] Undoing actions results in incorrect values instead of retur...
How to reproduce: Create a new particle system Add a set position block in initialize Drag-change the value Press Ctrl+Z/CMD+Z to un... Read more
Can not create new font when using TextMeshPro
Reproduction steps:1. Open the attached project “TextMeshProFont“2. Open the Fonts folder “Assets/TextMesh Pro/Fonts”3. Right-click ... Read more
The list is non-reorderable when the property is bound to the objects
Reproduction steps:1. Open the attached project “BindingBug“2. Open the scene “Assets/Scenes/SampleScene”3. In the Hierarchy window ... Read more
UniversalRenderer using Render Graph fails to create RTHandles when the ...
How to reproduce:Open the attached project "Offscreen Camera Depth Texture.zip" Expected results: No errors thrown in the Console wi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS