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Won't Fix

Votes

0

Found in

2018.3.0b1

Issue ID

1080787

Regression

No

[Android][GearVR]Oculus VR running with FPS drops and freezes on certain Mali devices

XR SDK

-

Steps to reproduce
1. Open attached project "PerformanceTest" scene
2. Build and run with Oculus VR SDK
3. Observe poor performance - View freezes, gets updated only when you slide the OS app overlay from the bottom or top.
Though app reports FPS as if normal (100~ FPS)

Expected: No freezing or frame drops
Actual: Visually the scene is lagging very much, even if the app reports stable frame time

Unity Versions:
2018.3.0b1 2019.0.0a1, 2018.2.8f1
Project crashes on anything pre 2018.2

Devices Under Test:
Repro:
Samsung Galaxy S9+ (SM-G965F) Mali-G72 Exynos 9 Series 9810 8.0.0
Samsung Galaxy S8 (SM-G950F) Mali-G71 Exynos 9 Octa 8895 8.0.0

No Repro:
Samsung Galaxy S6 (SM-G920F) Mali-T760 Exynos 7 Octa 7420 7.0
Samsung Galaxy S7 (SM-G930F) Mali-T880 Exynos 8 Octa 8890 7.0
Samsung Galaxy S9+ (SM-G965U1) Adreno (TM) 630 Snapdragon 845 SDM845 8.0.0

  1. Resolution Note (2018.3.X):

    XR Management has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug.

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