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Won't Fix
Votes
0
Found in
2018.3.0b1
Issue ID
1080787
Regression
No
[Android][GearVR]Oculus VR running with FPS drops and freezes on certain Mali devices
Steps to reproduce
1. Open attached project "PerformanceTest" scene
2. Build and run with Oculus VR SDK
3. Observe poor performance - View freezes, gets updated only when you slide the OS app overlay from the bottom or top.
Though app reports FPS as if normal (100~ FPS)
Expected: No freezing or frame drops
Actual: Visually the scene is lagging very much, even if the app reports stable frame time
Unity Versions:
2018.3.0b1 2019.0.0a1, 2018.2.8f1
Project crashes on anything pre 2018.2
Devices Under Test:
Repro:
Samsung Galaxy S9+ (SM-G965F) Mali-G72 Exynos 9 Series 9810 8.0.0
Samsung Galaxy S8 (SM-G950F) Mali-G71 Exynos 9 Octa 8895 8.0.0
No Repro:
Samsung Galaxy S6 (SM-G920F) Mali-T760 Exynos 7 Octa 7420 7.0
Samsung Galaxy S7 (SM-G930F) Mali-T880 Exynos 8 Octa 8890 7.0
Samsung Galaxy S9+ (SM-G965U1) Adreno (TM) 630 Snapdragon 845 SDM845 8.0.0
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Resolution Note (2018.3.X):
XR Management has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug.