Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0a11
Issue ID
1080310
Regression
No
[Daydream/Cardboard][Android] Google Pixel crashes on OpenGLES2 when using Single-Pass Stereo Rendering method
How to reproduce:
1. Open attached "PixelCrash" project
2. Build and run on device
Result - Application should crash on launch
Reproducible with - 2019.1.0a1, 2018.2.0a1
DUT:
Reproducible with:
VLNQA00124, Google Pixel 2 XL (Pixel 2 XL), 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00018, Google Pixel (Pixel), 8.1.0, CPU: Snapdragon 821 MSM8996 Pro, GPU: Adreno (TM) 530
Not reproducible with:
VLNQA00017, Huawei Nexus 6P (Nexus 6P), 8.0.0, CPU: Snapdragon 810 MSM8994, GPU: Adreno (TM) 430
VLNQA00005, Samsung Galaxy S7 (SM-G930V), 7.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
VLNQA00143, Samsung Galaxy S9+, Adreno (TM) 630, Snapdragon 845 SDM845, Android 8.0.0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Camera Preview does not detect multiple cameras with same GameObject name
- Crash on TypeTreeIterator::Children() when renaming a corrupted asset while Asset Serialization is set to Mixed
- Cameras (Camera.targetDisplay) render only to Display 0 in the Player when Multi-Display setup is used and DX12 API is set
- [Vulkan] _CameraOpaqueTexture produces a feedback effect on Android Adreno devices when using Vulkan
- Loading animations are hitching or stopping when using "SceneManager.LoadSceneAsync" to load new scenes
Resolution Note:
XR Management has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug.