Search Issue Tracker

Fixed in 2018.2.12f1

Fixed in 2018.2.X, 2018.3.X

Votes

1

Found in

2018.2.0a1

2018.2.7f1

Issue ID

1079998

Regression

Yes

Transform.hierarchyCount always returns 0 regardless of the number of transforms in the transform's hierarchy data structure

Scripting

-

How to reproduce:
1. Create a new Unity project
2. Create a new script that prints out 'Transform.hierarchyCount'
3. Attach the script to any GameObject
4. Enter Play Mode

Expected result: the number of transforms in the transform's hierarchy is printed in the Console window
Actual result: the number '0' is always printed in the Console window

Reproducible with: 2018.2.0a1, 2018.2.8f1, 2018.3.0b2, 2019.1.0a1
Not reproducible with: 2018.1.9f2

Comments (3)

  1. palex-nx

    Dec 13, 2018 15:10

    No, it is not. Broken in 2018.2.19. Please reopen and fix than. For now I forced to use transform.GetComponentsInChildren<RectTransform>().Length, wich slows my project down to 12 FPS.

  2. palex-nx

    Oct 23, 2018 08:52

    Fixed in2018.2.13f1

  3. DenverCoulson

    Oct 02, 2018 20:23

    This is still broken in 2018.2.10f1.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.