Search Issue Tracker
Duplicate
Votes
5
Found in
2018.2.5f1
Issue ID
1080556
Regression
Yes
[Fonts] Create Editable Copy does not create an editable copy
Steps to reproduce:
1. Open attached project
2. Select .ttf font in Project view
3. Change the Character dropdown to Unicode (or anything other than Dynamic)
4. Click on the gear icon and then Create Editable Copy
5. Observe the error output in console window:
'Assets\arial_copy.mat' is not a valid asset file name.
UnityEditor.TrueTypeFontImporterInspector:CreateEditableCopy(MenuCommand)
Could not write font material.
UnityEditor.TrueTypeFontImporterInspector:CreateEditableCopy(MenuCommand)
Expected result: when creating an editable font copy, no error should be thrown and an editable copy should be made
Reproduced in: 2018.3.0b1, 2018.2.5f1, 2018.2.0a3
No repro in: 2018.2.0a2, 2018.1.9f2, 2017.4.11f1
Regression since: 2018.2.0a3
-
KaiClavier
Apr 04, 2019 21:25
Seems to work in 2018.3.11f1, should this be marked as solved?
-
aFero
Jan 31, 2019 22:42
Are there any workarounds for this issue?
-
CodingRider
Nov 13, 2018 02:58
Issue still exists in Unity 2018.2.13f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
This is a duplicate of issue #1064686