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Not Reproducible
Votes
0
Found in
5.3.4f1
Issue ID
790410
Regression
No
tex2Dlod colors turn black with RenderTexture when switching to fullscreen on some GFX API
Reproduction steps:
1. Open user attached project, make sure OpenGLCore is on top of Graphics API list in PlayerSettings
2. Build the project for Mac
3. Run the Builded project in windowed mode
notice: all squares are coloured.
4. Go to fullscreen
notice: all the squares turned black.
note: going back to windowed mode does not fix the problem
Alternative: Launch builded project in fullscreen mode
notice: all squares are black.
Expected: No changes in colours between fullscreen and windowed mode.
Actual result: All colourful squares turned black.
Reproduced on 5.3.1f1, 5.3.4f1, 5.3.4p4, 5.4.0b14, 5.4.0b15
Note: Could not reproduce on lower Unity versions than Unity 5.3 because of script incompatibility.
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Resolution Note (2019.1.X):
This bug does not reproduce on 2019.1.0f2. Should have been fixed during the time.