Search Issue Tracker
Fixed in 4.0.0
Votes
0
Found in [Package]
3.3.0
Issue ID
1074310
Regression
Yes
"Capture has no panel, forcing removal" log when changing Slider node value in the Shader Graph
How to reproduce:
1. Open the "ShaderGraph Error.zip" project
2. Open the Ball_Graph.ShaderGraph
3. Try to drag the slider value
Actual result: Dragging stops after moving a little bit and a log is thrown: "Capture has no panel, forcing removal (capture=Slider (x:0.00, y:2.00, width:164.00, height:18.00) world rect: (x:641.70, y:331.34, width:124.01, height:13.61) eventType=null)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)"
Expected result: The slider should drag without any interruptions.
Reproducible with: 2018.3.0a10, 2018.3.0a1.
Not reproducible with: 2018.2.6f1, 2018.2.0a3, 2018.1.0b5.
-------------------------
fixed in ShaderGraph 4.0.0
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Player hangs when activating another maximized application
- [XR] Input is not registered and headset view is headlocked after entering Play Mode with Meta XR SDK on 6000.0.0b16 and higher
- Crash on RtlLookupFunctionEntry when using 10 or more GameObjects with Articulation Body component in the scene
- Polygons are created on the opposite side of the Sprite when the Sprite boundaries are above the edge of the Texture
- Render Graph Viewer Resource list becomes shrunk after using a filter that yields no results
Add comment