Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.0f2
Issue ID
1073737
Regression
No
Submit Event not called when using a controller inside an active Input Field
Steps to reproduce:
1. Open user-submitted project (make sure you're in SampleScene.unity)
2. Connect a controller (tested with an Xbox 360 gamepad)
3. Enter Play mode
4. Write something in the input field
5. Try to submit (the submit button might be remapped to something else, depending on the controller, but it was RB, or the top right trigger on the xbox 360 controller)
6. Click the Button to make the input field inactive
7. Try to submit now
Expected result: submitting when the input field is active works
Actual result: cannot submit input when the input field is active
Reproduced with: 2017.4.10f1, 2018.2.6f1, 2018.3.0a10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (2019.1.X):
low priority and minor or cosmetic issues. likely won't fix.