Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.0f2
Issue ID
1073737
Regression
No
Submit Event not called when using a controller inside an active Input Field
Steps to reproduce:
1. Open user-submitted project (make sure you're in SampleScene.unity)
2. Connect a controller (tested with an Xbox 360 gamepad)
3. Enter Play mode
4. Write something in the input field
5. Try to submit (the submit button might be remapped to something else, depending on the controller, but it was RB, or the top right trigger on the xbox 360 controller)
6. Click the Button to make the input field inactive
7. Try to submit now
Expected result: submitting when the input field is active works
Actual result: cannot submit input when the input field is active
Reproduced with: 2017.4.10f1, 2018.2.6f1, 2018.3.0a10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
- [iOS] Frame Debugger rendering output doesn't work with iOS builds
Resolution Note (2019.1.X):
low priority and minor or cosmetic issues. likely won't fix.